虚拟环境漫游中碰撞检测研究进展

Wei Zhao, Ying Zhang
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引用次数: 1

摘要

本文提出了一种新的碰撞检测算法,该算法结合了Vega Pirme中改进的OBB边界层次和光线追踪的kd树加速。该方法解决了Vega素数上相交检测的矢量碰撞检测算法精度低的缺点。实验结果表明,该算法可以加快碰撞检测速度,并能准确、快速地完成碰撞过程中出现的虚拟环境漫游问题。
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Survey of Collision Detection in Roaming of Virtual Environment
This paper proposed a new collision detection algorithm that is based based on the combination of improved OBB bounding hierarchy and KD-tree acceleration of ray tracing used in Vega Pirme. This method can solve the drawback of low accuracy according to vector collision detection algorithm of intersecting detection on Vega Prime. Experimental results show that the algorithm can speed up the rate of collision detection and it can complete the virtual environment roaming issues that arise during the collision accurately and quickly.
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