{"title":"虚拟环境漫游中碰撞检测研究进展","authors":"Wei Zhao, Ying Zhang","doi":"10.1109/ICCSEE.2012.402","DOIUrl":null,"url":null,"abstract":"This paper proposed a new collision detection algorithm that is based based on the combination of improved OBB bounding hierarchy and KD-tree acceleration of ray tracing used in Vega Pirme. This method can solve the drawback of low accuracy according to vector collision detection algorithm of intersecting detection on Vega Prime. Experimental results show that the algorithm can speed up the rate of collision detection and it can complete the virtual environment roaming issues that arise during the collision accurately and quickly.","PeriodicalId":132465,"journal":{"name":"2012 International Conference on Computer Science and Electronics Engineering","volume":"110 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Survey of Collision Detection in Roaming of Virtual Environment\",\"authors\":\"Wei Zhao, Ying Zhang\",\"doi\":\"10.1109/ICCSEE.2012.402\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposed a new collision detection algorithm that is based based on the combination of improved OBB bounding hierarchy and KD-tree acceleration of ray tracing used in Vega Pirme. This method can solve the drawback of low accuracy according to vector collision detection algorithm of intersecting detection on Vega Prime. Experimental results show that the algorithm can speed up the rate of collision detection and it can complete the virtual environment roaming issues that arise during the collision accurately and quickly.\",\"PeriodicalId\":132465,\"journal\":{\"name\":\"2012 International Conference on Computer Science and Electronics Engineering\",\"volume\":\"110 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 International Conference on Computer Science and Electronics Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCSEE.2012.402\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on Computer Science and Electronics Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSEE.2012.402","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Survey of Collision Detection in Roaming of Virtual Environment
This paper proposed a new collision detection algorithm that is based based on the combination of improved OBB bounding hierarchy and KD-tree acceleration of ray tracing used in Vega Pirme. This method can solve the drawback of low accuracy according to vector collision detection algorithm of intersecting detection on Vega Prime. Experimental results show that the algorithm can speed up the rate of collision detection and it can complete the virtual environment roaming issues that arise during the collision accurately and quickly.