{"title":"定义虚拟世界可用性启发式","authors":"R. Muñoz-Soto, Virgínia Chalegre","doi":"10.1109/ITNG.2012.138","DOIUrl":null,"url":null,"abstract":"Virtual Worlds (VWs) are computer-simulated virtual environments accessed by multiple users through their avatars. VWs constitute a growing space for collaborative play, learning and work. Usability evaluation for VWs brings new challenges. There is a need for new evaluation methods or at least an extensive use of traditional evaluations in novel ways. The paper describes the development process of a new set of usability heuristics for VWs applications, including their early validation through two case studies. A usability checklist to use when applying VWs heuristics is also proposed.","PeriodicalId":117236,"journal":{"name":"2012 Ninth International Conference on Information Technology - New Generations","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"Defining Virtual Worlds Usability Heuristics\",\"authors\":\"R. Muñoz-Soto, Virgínia Chalegre\",\"doi\":\"10.1109/ITNG.2012.138\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Worlds (VWs) are computer-simulated virtual environments accessed by multiple users through their avatars. VWs constitute a growing space for collaborative play, learning and work. Usability evaluation for VWs brings new challenges. There is a need for new evaluation methods or at least an extensive use of traditional evaluations in novel ways. The paper describes the development process of a new set of usability heuristics for VWs applications, including their early validation through two case studies. A usability checklist to use when applying VWs heuristics is also proposed.\",\"PeriodicalId\":117236,\"journal\":{\"name\":\"2012 Ninth International Conference on Information Technology - New Generations\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-04-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 Ninth International Conference on Information Technology - New Generations\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITNG.2012.138\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Ninth International Conference on Information Technology - New Generations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITNG.2012.138","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Worlds (VWs) are computer-simulated virtual environments accessed by multiple users through their avatars. VWs constitute a growing space for collaborative play, learning and work. Usability evaluation for VWs brings new challenges. There is a need for new evaluation methods or at least an extensive use of traditional evaluations in novel ways. The paper describes the development process of a new set of usability heuristics for VWs applications, including their early validation through two case studies. A usability checklist to use when applying VWs heuristics is also proposed.