N. M. M. Araya, José A. Gallardo Arancibia, Jorge A. Palma Villalon
{"title":"使用视频游戏来了解阿塔卡马地区的遗产遗址:试点经验","authors":"N. M. M. Araya, José A. Gallardo Arancibia, Jorge A. Palma Villalon","doi":"10.1109/SCCC51225.2020.9281193","DOIUrl":null,"url":null,"abstract":"Cultural heritage is made up of a permanent, complex and controversial social and cultural process of attribution of values, functions and meanings. Heritage is not faithfully rescued in a past, but rather in the relationship that people and societies establish in the present, with these traces and testimonies. New technologies are a tool with great potential, where the use of video games with a gamified methodology favors learning. The study reports information gathered from pilot experiences with the use of an educational video game to facilitate the learning process about heritage sites in the Atacama region carried out with children between 5 and 12 years of age at the beginning of 2020. The results obtained indicate that the participants feel motivated, their concentration becomes immersive, and they have fun while they intrinsically learn about regional historical heritages.","PeriodicalId":117157,"journal":{"name":"2020 39th International Conference of the Chilean Computer Science Society (SCCC)","volume":"69 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Use of a video game to learn about heritage sites of Atacama Region: A pilot experience\",\"authors\":\"N. M. M. Araya, José A. Gallardo Arancibia, Jorge A. Palma Villalon\",\"doi\":\"10.1109/SCCC51225.2020.9281193\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Cultural heritage is made up of a permanent, complex and controversial social and cultural process of attribution of values, functions and meanings. Heritage is not faithfully rescued in a past, but rather in the relationship that people and societies establish in the present, with these traces and testimonies. New technologies are a tool with great potential, where the use of video games with a gamified methodology favors learning. The study reports information gathered from pilot experiences with the use of an educational video game to facilitate the learning process about heritage sites in the Atacama region carried out with children between 5 and 12 years of age at the beginning of 2020. The results obtained indicate that the participants feel motivated, their concentration becomes immersive, and they have fun while they intrinsically learn about regional historical heritages.\",\"PeriodicalId\":117157,\"journal\":{\"name\":\"2020 39th International Conference of the Chilean Computer Science Society (SCCC)\",\"volume\":\"69 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 39th International Conference of the Chilean Computer Science Society (SCCC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SCCC51225.2020.9281193\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 39th International Conference of the Chilean Computer Science Society (SCCC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SCCC51225.2020.9281193","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Use of a video game to learn about heritage sites of Atacama Region: A pilot experience
Cultural heritage is made up of a permanent, complex and controversial social and cultural process of attribution of values, functions and meanings. Heritage is not faithfully rescued in a past, but rather in the relationship that people and societies establish in the present, with these traces and testimonies. New technologies are a tool with great potential, where the use of video games with a gamified methodology favors learning. The study reports information gathered from pilot experiences with the use of an educational video game to facilitate the learning process about heritage sites in the Atacama region carried out with children between 5 and 12 years of age at the beginning of 2020. The results obtained indicate that the participants feel motivated, their concentration becomes immersive, and they have fun while they intrinsically learn about regional historical heritages.