使用视频游戏来了解阿塔卡马地区的遗产遗址:试点经验

N. M. M. Araya, José A. Gallardo Arancibia, Jorge A. Palma Villalon
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引用次数: 0

摘要

文化遗产是由价值、功能和意义归属的一个永久的、复杂的和有争议的社会文化过程组成的。遗产不是在过去被忠实地拯救,而是在人们和社会在现在建立的关系中,通过这些痕迹和见证。新技术是一种具有巨大潜力的工具,使用带有游戏化方法的电子游戏有助于学习。该研究报告了从使用教育视频游戏的试点经验中收集的信息,以促进2020年初5至12岁儿童对阿塔卡马地区遗产地的学习过程。结果表明,参与者在学习区域历史遗产的过程中感到了动力,注意力变得身临其境,并获得了乐趣。
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Use of a video game to learn about heritage sites of Atacama Region: A pilot experience
Cultural heritage is made up of a permanent, complex and controversial social and cultural process of attribution of values, functions and meanings. Heritage is not faithfully rescued in a past, but rather in the relationship that people and societies establish in the present, with these traces and testimonies. New technologies are a tool with great potential, where the use of video games with a gamified methodology favors learning. The study reports information gathered from pilot experiences with the use of an educational video game to facilitate the learning process about heritage sites in the Atacama region carried out with children between 5 and 12 years of age at the beginning of 2020. The results obtained indicate that the participants feel motivated, their concentration becomes immersive, and they have fun while they intrinsically learn about regional historical heritages.
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