{"title":"基于深度相机骨骼信息的人体动作识别","authors":"Hong-Min Zhu, Chi-Man Pun","doi":"10.1109/ICINFA.2013.6720456","DOIUrl":null,"url":null,"abstract":"We propose a human action recognition solution from the human's skeletal information. The angular representation of the skeleton shows its invariance to the scale of the actor and the orientation to the camera, while it maintains the correlation among different body parts. A modified Dynamic Time Warping (DTW) as a template matching solution is applied to do the action classification task. We collect our data with XBOX Kinect platform, a well-known Chinese traditional shadow boxing named Taiji is recognized based on types of actions which achieves the accuracy of 80%.","PeriodicalId":250844,"journal":{"name":"2013 IEEE International Conference on Information and Automation (ICIA)","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":"{\"title\":\"Human action recognition with skeletal information from depth camera\",\"authors\":\"Hong-Min Zhu, Chi-Man Pun\",\"doi\":\"10.1109/ICINFA.2013.6720456\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a human action recognition solution from the human's skeletal information. The angular representation of the skeleton shows its invariance to the scale of the actor and the orientation to the camera, while it maintains the correlation among different body parts. A modified Dynamic Time Warping (DTW) as a template matching solution is applied to do the action classification task. We collect our data with XBOX Kinect platform, a well-known Chinese traditional shadow boxing named Taiji is recognized based on types of actions which achieves the accuracy of 80%.\",\"PeriodicalId\":250844,\"journal\":{\"name\":\"2013 IEEE International Conference on Information and Automation (ICIA)\",\"volume\":\"45 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"19\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE International Conference on Information and Automation (ICIA)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICINFA.2013.6720456\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Conference on Information and Automation (ICIA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICINFA.2013.6720456","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Human action recognition with skeletal information from depth camera
We propose a human action recognition solution from the human's skeletal information. The angular representation of the skeleton shows its invariance to the scale of the actor and the orientation to the camera, while it maintains the correlation among different body parts. A modified Dynamic Time Warping (DTW) as a template matching solution is applied to do the action classification task. We collect our data with XBOX Kinect platform, a well-known Chinese traditional shadow boxing named Taiji is recognized based on types of actions which achieves the accuracy of 80%.