可持续发展和社会包容作为大学教学和推广活动在Univille

Adriane Shibata Santos, I. Dickie, Anna Luiza Cavalcanti, Karla Pfeiffer
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摘要

本文介绍了Brinequo项目的教学和推广活动的报告和结果,该项目自2018年开始开发,整合了Univille的教学,研究和推广活动。该项目旨在开发娱乐和教育玩具,可用于残疾人的治疗和康复,并作为老年人的刺激。采用了一种参与式的方法,包括来自设计、道德和可持续发展学科设计课程两个班级的学者。为了实现项目目标,通过名为“Cria Junto”的在线平台,在异步进行的参与式过程中使用了主动学习方法“人群设计”,该平台允许学生分享他们的想法,并在互动过程中,根据在项目合作伙伴实体工作的同事、教授和专业人员的建议和贡献,逐步优化他们的提案。通过教学和推广活动,共设计了20个游戏,其中9个为残疾人士设计,11个为老年人设计。
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Sustainability and social inclusion as university teaching and extension activities in Univille
This paper presents the report and results of teaching and extension activities of the Brinequo Project, developed since 2018 and which integrates the Teaching, Research and Extension activities of Univille. The project aims to develop recreational and educational toys that can be used in the treatment and rehabilitation of people with disabilities and as stimuli for the elderly. A participatory approach was used, involving academics from two classes of the Design course in the discipline Design, Ethics and Sustainability. To achieve the project's objective, the active learning methodology "Crowd-Design" was used in a participatory process carried out asynchronously through an online platform called "Cria Junto", that allows students to share their ideas and, in an interactive process, gradually optimize their proposals based on suggestions and contributions from colleagues, professors and professionals who work in the project's partner entities. As a result of teaching and extension activities, twenty games were created, nine games for people with disabilities and eleven for elderly people.
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