中国网络游戏市场的目标客户是谁?:采用两步法进行分割

Sang-Chul Lee, J. Xiang, Linbo Jing
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引用次数: 7

摘要

为了在当今竞争激烈的网络游戏市场中成功生存,中国网络游戏公司需要确定目标客户是谁,以及他们的动机是什么。然而,以往的研究并没有关注网络游戏市场细分的关键变量的识别。此外,传统的聚类方法没有提供独特的聚类,也没有确定精确的聚类数量。本研究的目的在于找出网路游戏市场的关键变数,并提出网路游戏市场分割的新方法。我们的研究对438名中国网络游戏用户进行了测试
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Who are the target customers in Chinese online game market?: segmentation with a two-step approach
To survive successfully in today's competitive online game markets, Chinese online game companies need to determine who the target customers are and what motivates them. However, previous research didn't focus on identification of critical variables for market segmentation in online game market. Additionally, the traditional clustering methodologies have not provided a unique clustering nor determined the precise number of clusters. The purpose of our research is to identify the critical variables and to develop a new methodology for market segmentation of online game market. Our research tested the model with 438 Chinese online game users
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