使用数字游戏作为提高聋哑儿童运动技能和视角的机制来教授葡萄牙语和天秤座语的各个方面

Igor Chaida, Nickolas Alves Scalabrin, Bruno Henrique Oderdenge, Rodolfo Silva de Lima, Eder Pongeti, Nicolas Cruz, C. Benites, Fábio Gabriel
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引用次数: 1

摘要

目标是培训听力障碍学生的教师在课堂上使用LIBRAS葡萄牙语教学软件。LIBRAS使用虚拟化身技术和手语,是一款创新的、令人兴奋的数字游戏软件,帮助学生学习更新、更好的交流方式。
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Aspects of Teaching Portuguese and LIBRAS to deaf children using digital games as a mechanism to improve their motor skills and perspectives
The objective is to train teachers of hearing impairmend students to implement LIBRAS educational software in Portuguese in their classrooms. Using avatar-technology and sign language, LIBRAS is an innovative and exciting software for digital games that helps students learn newer and better means of communication.
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