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2020 3rd International Conference of Inclusive Technology and Education (CONTIE)最新文献

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Application of accessibility guidelines in a virtual museum. 无障碍指南在虚拟博物馆中的应用。
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00022
Hesmeralda Rojas, Ronald Renteria, Ely Acosta, H. Arévalo, M. Pilares
This work consisted in applying a web accessibility model in accordance with the WCAG 2.1 guidelines for the development of a virtual museum, as well as studying the context of museum accessibility, the perspectives of the groups involved in its development, the time, effort and investment required, and providing an answer on who are the people that require accessibility.The software development team performed two types of tests on the web application: An automated test and manual test. In the case of automated tests, the tools used automatically perform a quick review of the website and evaluate aspects such as color contrast, text size, consistency in the HTML structure, styles and page navigability, while for manual tests, solutions based on WCAG 2.1 were implemented to comply with the principles: i) Perceptible, automatic text reading, and zoom function were added to see an image in detail; ii) Operable: keyboard navigation was added to all the website's functionalities, iii) Understandable: symbols were designed in a consistent way to the action they represent, and all images have an adequate description, iv) Robust, the website allows the user to use their own technologies, adapting to them. Finally, tests were conducted with disabled users using a questionnaire and focus group techniques to assess their perception on using the website and the results indicate the website is accessible.
这项工作包括根据WCAG 2.1指引应用网页无障碍模式发展虚拟博物馆,以及研究博物馆无障碍的背景、参与其发展的团体的观点、所需的时间、精力和投资,并就哪些人需要无障碍提供答案。软件开发团队在web应用程序上执行了两种类型的测试:自动测试和手动测试。在自动化测试的情况下,使用的工具自动对网站进行快速检查,并评估颜色对比度,文本大小,HTML结构一致性,样式和页面可导航性等方面,而对于手动测试,基于WCAG 2.1的解决方案实现符合以下原则:i)可感知,自动文本阅读和缩放功能,以详细查看图像;ii)可操作的:键盘导航被添加到网站的所有功能,iii)可理解的:符号的设计方式与它们所代表的动作一致,所有的图像都有足够的描述,iv)健壮的,网站允许用户使用自己的技术,适应他们。最后,使用问卷调查和焦点小组技术对残疾用户进行了测试,以评估他们对使用网站的看法,结果表明网站是可访问的。
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引用次数: 4
Framework for EEG signal analysis of gifted people, initial measurements 天才脑电图信号分析框架,初步测量
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00037
Daniel Hernández González, Eduardo Emmanuel Rodríguez López, F. J. Rodríguez
Currently, gifted people suffer from problems of inclusion at the educational level. Even the concept "gifted" is only applied to people who usually excel in math or science, however, this term goes beyond that, in fact, the contribution to the comprehension about the relationships between brain and behavior, can be appreciate with the measurement about intelligence’s level in many situations that characterize like memory’s deficit, language and others. In the field of the neuropsychology, the interest of Weschler’s scale doesn’t limit only to a normative interpretation based on psychometrics procedures, perhaps with an point of view based on an interpretation supported in a neuropsychology theory valid that support the inferences make it Therefore, in this paper, we propose an initial framework for the analysis of EEG signals of people in this group. For this purpose, initial measurements were made with logical thinking games that allowed us to observe some features of Beta and Gamma waves related to working memory.
目前,天才在教育层面上存在着包容性问题。即使“天才”这个概念只适用于那些通常在数学或科学方面表现出色的人,然而,这个术语不仅限于此,事实上,对理解大脑和行为之间关系的贡献,可以通过测量许多情况下的智力水平来理解,比如记忆缺陷、语言缺陷等。在神经心理学领域,Weschler量表的兴趣不仅限于基于心理测量学程序的规范解释,也许是基于神经心理学理论支持的解释的观点,支持推理使其有效。因此,在本文中,我们提出了一个初步框架来分析这一群体的脑电图信号。为此,最初的测量是通过逻辑思维游戏进行的,这使我们能够观察到与工作记忆相关的β波和伽马波的一些特征。
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引用次数: 0
Development of an Accessible Website for People with Visual Disability on Personal Software Process (PSP) 以个人软件程序(PSP)为视障人士开发无障碍网站
Pub Date : 2020-10-01 DOI: 10.1109/contie51334.2020.00033
Gallegos J. C. Ponce, Quezada Aguilera F. S., Rodríguez F. J. Álvarez, Padilla Díaz A., Zapata F. J. Ornelas
This paper presents an application aimed at the inclusion of students with visual disabilities. Considering the current need of Higher Education Institutions worldwide to be inclusive, the work describes some existing tools that allow developing inclusive websites for blind people using NVDA, a screen reader or speech tool, without leaving aside the use of international standards such WAI of the W3C in terms of accessible sites. Likewise, this work show an implementation carried out for the 6 topics of Unit 4 in the field of intelligent techniques for software development processes of the Intelligent Computing Engineering career of the Autonomous University of Aguascalientes.
本文提出了一个应用程序,旨在包括有视觉障碍的学生。考虑到目前全球高等教育机构对包容性的需求,该工作描述了一些现有的工具,允许使用NVDA,屏幕阅读器或语音工具为盲人开发包容性网站,而不放弃使用W3C的WAI等国际标准来访问网站。同样,本研究展示了阿瓜斯卡连特斯自治大学智能计算工程专业软件开发过程智能技术领域第4单元的6个主题的实施。
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引用次数: 2
Natural Interfaces to Support ADHD in Virtual Reality Environments 在虚拟现实环境中支持ADHD的自然接口
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00013
Héctor Cardona-Reyes, Maria Lorena Barba-Gonzalez, J. Muñoz-Arteaga, Ivan Gonzalez-Romo, F. Álvarez-Rodríguez
This work proposes a model that allows us to identify and define natural user interfaces according to the needs of therapy specialists and users with Attention Deficit Disorder (ADHD). The design elements for the generation of natural user interfaces that can be incorporated into virtual reality environments are presented to be support for therapies in children with ADHD. The phases of the proposed model include the identification of the needs of the user and experts in terms of ADHD, the identification of the capacities of the user, and the evaluations of the experts involved. Besides, design guidelines are presented as a guide for the correct definition of natural user interfaces for therapy tasks within ADHD. Also, the elements for the generation of virtual reality environments and the platforms and interaction systems available that allow the use of this type of interfaces are identified, in which the proposed natural user interfaces can be incorporated. A case study is presented in which natural interfaces, user tasks are proposed, and technological platforms are identified to be incorporated into virtual reality environments for children with ADHD who receive therapy in a health institution in Mexico. This research allows us to conclude that natural interfaces in virtual reality environments can be a support for therapies in children with ADHD.
这项工作提出了一个模型,使我们能够根据治疗专家和注意缺陷障碍(ADHD)用户的需求识别和定义自然用户界面。生成自然用户界面的设计元素,可以纳入虚拟现实环境,以支持儿童多动症的治疗。提出的模型的阶段包括识别用户和专家在ADHD方面的需求,识别用户的能力,以及对相关专家的评估。此外,设计指南是作为ADHD治疗任务的自然用户界面的正确定义的指南。此外,还确定了用于生成虚拟现实环境的元素以及允许使用这种类型界面的平台和交互系统,其中可以合并提议的自然用户界面。本文提出了一个案例研究,其中提出了自然界面,用户任务,并确定了将技术平台纳入到虚拟现实环境中,用于在墨西哥一家卫生机构接受治疗的ADHD儿童。这项研究让我们得出结论,虚拟现实环境中的自然界面可以支持多动症儿童的治疗。
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引用次数: 1
Proposal for an accessible software development model 一个可访问的软件开发模型的建议
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00028
Lisandra Armas, Hesmeralda Rojas, Ronald Renteria
Including accessibility in software development is a shared responsibility between society, industries, and academia. This paper presents a development model for accessible software in early stages of planning, called Shift Left a11y and its articulation in the software life cycle using the Scrum methodology.The phases of the Shift Left a11y model are composed of: a) Sprint, the central nucleus of the model that must include the capture of accessibility requirements as a natural part of the process in the analysis task, for this, the requirements are worked following the guidelines of WCAG 2.1 and documentation through use cases; early review of the prototypes, which verifies compliance with accessibility in the first versions of the software; automated review on CI/CD, which allows accessibility to be part of the philosophy and set of operating principles to manage code changes while meeting business requirements with the expected quality; manual and automated review of accessibility in the code, which can be done using tools integrated into the development platform and manual tests that examine aspects that cannot be automatically tested; ultimately, accessibility tests are carried out with people who have a disability condition; b) Deploy, the phase that completes an iteration and in which tests must be carried out in production; c) Next release, the phase in which the cycle ends and starts a subsequent iteration.
在软件开发中包括可访问性是社会、行业和学术界的共同责任。本文介绍了一个可访问软件的早期规划开发模型,称为Shift Left a11,以及它在使用Scrum方法的软件生命周期中的表达。左移a11y模型的阶段由以下几个部分组成:a) Sprint,模型的中心核心,它必须包括可访问性需求的捕获,作为分析任务过程的一个自然部分,为此,需求遵循WCAG 2.1的指导方针和通过用例编写文档;对原型的早期审查,以验证软件第一版中的可访问性是否符合;在CI/CD上的自动审查,它允许可访问性成为哲学和操作原则的一部分,以管理代码更改,同时以预期的质量满足业务需求;手动和自动审查代码中的可访问性,这可以使用集成到开发平台中的工具和手动测试来完成,这些测试可以检查无法自动测试的方面;最终,对有残疾状况的人进行无障碍测试;b)部署,完成迭代的阶段,必须在生产中执行测试;c)下一个发布,周期结束并开始后续迭代的阶段。
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引用次数: 1
Inclusive Environments to Close Digital Gender Breach; Woman in Technology Careers Participation. 包容性环境消除数字性别鸿沟技术职业女性参与。
Pub Date : 2020-10-01 DOI: 10.1109/contie51334.2020.00042
Sonia Yadira Tapia Ponce, Sergio Agustín Olivares Granados, J. A. González Reyes, Mónica Salcedo Rosales, Blanca Cristina Cortés Covarrubias
This document presents an exploratory qualitative approach, combining an study case through the exemplification of an educational project applied at the middle school for teenagers in an age of 11 to 15 years in programming clubs as well as results collected from the inclusion project "Tecnolochicas" a Televisa Foundation program who seeks to inspire young girls on science and technology topics as an attempt to close the gender breach in our country, inviting and motivating young people to participate and unfold in technological areas. There is a huge backlog in the women’s sector in the appropriation of technology, hence the importance of generating strategies to promote the inclusion of women in STEM-related careers and train generations able to fill positions in these areas.
本文提出了一种探索性质的方法,结合了一个研究案例,通过一个在中学为11至15岁的青少年提供编程俱乐部的教育项目,以及从“Tecnolochicas”包容性项目收集的结果,该项目是一个Televisa基金会项目,旨在激励年轻女孩学习科学和技术主题,试图弥合我国的性别鸿沟。邀请和激励年轻人参与和发展技术领域。妇女部门在利用技术方面存在大量积压,因此必须制定战略,促进妇女参与与stem相关的职业,并培训能够填补这些领域职位的几代人。
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引用次数: 0
Quick test to diagnostic developmental dyslexia in children based on Bishop and Snowling model of reading comprehension 基于Bishop和Snowling阅读理解模型的儿童发展性阅读障碍快速诊断
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00021
Juan P. Cardona, Cesar Velazquez, G. Domínguez, J. Muñoz, F. Álvarez
The identification of Developmental dyslexia in early stages is relevant because an intervention remedial strategy will get better outcomes, and the time that take discover dyslexia, and design and implementation of an intervention remedial is generally extensive, the proposal is a faster diagnostic process to detect developmental dyslexia. There’s no simple criteria to diagnostic dyslexia and the common tests are extensive, generally a development dyslexia test has many subtest which work together to measure on a specific aspect, the proposal use the model of two dimensions of language and readers disabilities of Bishop and Snowling, which is consistent with their Simple View of Reading framework of Gough and Tummer. The study obtain the sample with children with disorder language preselected and enrolled at public school in order to determine whose will be candidates for a future remedial intervention, once gets the information of every child then analyze correlations between variables is order to enrich a personal model of development; the proposal is a quick test to detect dyslexia and provide data to a system software to formulate a model that detect pattern of disorder of language, continuous measures could help to articulate a model that indicate quantitative and qualitative changes. The findings of this study are very similar to previous research studies on remedial training, in general are positive and show slight tendencies but do not show clear relationships, the evaluation of the test is a solid considering with the brief time of its use.
发展性阅读障碍的早期识别具有重要意义,因为干预治疗策略将获得更好的结果,而发现阅读障碍、设计和实施干预治疗通常需要很长时间,因此提出了一种更快的诊断过程来检测发展性阅读障碍。没有简单的标准来诊断阅读障碍,常见的测试是广泛的,通常一个发展性阅读障碍测试有许多子测试,这些子测试一起工作来测量一个特定的方面,建议使用Bishop和Snowling的语言和读者障碍的两个维度模型,这与他们的Gough和Tummer的简单阅读观框架是一致的。本研究以预选入读公立学校的语言障碍儿童为样本,以确定哪些儿童将成为未来矫正干预的对象,一旦获得每个儿童的信息,分析变量之间的相关性,以丰富个人发展模型;该提议是一种快速检测阅读障碍的方法,并为系统软件提供数据,以制定一个检测语言障碍模式的模型,连续的测量可以帮助阐明一个表明定量和定性变化的模型。本研究的结果与以往关于补习训练的研究结果非常相似,总体上是积极的,有轻微的倾向,但没有明确的关系,考虑到测试使用时间短,对测试的评价是可靠的。
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引用次数: 0
Implementation of Long-Distance Education in the Development or Rural Indigenous Communities 远程教育在农村土著社区发展中的实施
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00048
P. A. Navarrete, M. C. Camacho González, R. P. Benítez Cortés, V. J. Torres Covarrubias
The inclusion of the indigenous community in the activities of the society to which they belong is one of the great challenges that have been established as part of the objectives and goals of sustainable development worldwide. Training indigenous youth in various skills so that they can develop within the workplace is the main objective of this project, focusing mainly on repair and maintenance of computer equipment. This work explains the reason why the subject of computer support and maintenance was selected, delimits the work area to which it will focus as a first stage and presents progress of the work carried out on a technological platform to apply it remotely.
使土著社区参与其所属社会的活动是作为全世界可持续发展的目标和目标的一部分而确定的重大挑战之一。培训土著青年各种技能,使他们能够在工作场所发展,这是该项目的主要目标,重点是修理和保养计算机设备。这项工作解释了为什么选择计算机支持和维护这一主题的原因,划定了它将作为第一阶段重点关注的工作领域,并介绍了在技术平台上进行的工作进展,以远程应用它。
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引用次数: 0
Design of a low-cost prototype for the detection of falls in people with multiple sclerosis 设计用于检测多发性硬化症患者跌倒的低成本原型
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00020
Samuel Montané Baños, J. A. S. Bringas, M. A. C. León, Brenda C. Lara Rubio, Israel Durán Encinas
Multiple sclerosis is a neurodegenerative disease that mainly affects the central nervous system, causing wear and tear on myelin in the spinal cord and manifesting itself in the form of inflammatory events, causing chronic mobility impairment and thus reducing the quality of life of people. Currently, the development of technologies for assistance is a fundamental part to improve the quality of life of people and their inclusion. Statistically, it is known that many people worldwide do not have access to technology for different reasons, such as politics and economics, the environment in which they live, which represents an obstacle to inclusion and therefore, in their development. This article presents the design of a low-cost prototype to detect possible falls, through a device to monitor sudden movements and send alerts, for people with gait disorders, mainly in advanced stages of the disease, since it is considered the moment with the most affectation and when the majority of those who suffer from it are limited to staying at home and where their personal dependence begins.
多发性硬化症是一种主要影响中枢神经系统的神经退行性疾病,引起脊髓髓磷脂的磨损,并以炎症事件的形式表现出来,引起慢性行动障碍,从而降低人们的生活质量。目前,发展援助技术是提高人民生活质量和使其融入社会的基本组成部分。据统计,众所周知,世界上许多人由于不同的原因无法获得技术,例如政治和经济,他们所生活的环境,这是包容的障碍,因此也是他们发展的障碍。本文介绍了一种低成本原型的设计,通过一种设备来监测突然的运动并发出警报,为患有步态障碍的人检测可能的跌倒,主要是在疾病的晚期,因为它被认为是最受影响的时刻,大多数患有这种疾病的人只能呆在家里,他们的个人依赖开始了。
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引用次数: 0
Game-Based Literacy for Blind People 基于游戏的盲人读写能力
Pub Date : 2020-10-01 DOI: 10.1109/CONTIE51334.2020.00031
Manuel J. Ibarra, Cristhian Serrano, Flor de Luz Palomino Valdivia, J. A. S. Bringas, Israel Durán, Eliana M. Ibarra-Cabrera
This prototype was designed to teach the braille alphabet to blind people using the game-based teaching approach. The software (App) connects via Bluetooth the Braille module. In the first module, the teacher trains the blind student; then in the second module, the student plays and learns. The system generates a set of letters or numbers (sequential, random or personalized), then, the system emits a sound of the letter through the speakers of the mobile device (with the Google API or with the recorded voice of the teacher), and the Braille system shows a letter. The blind student must analyze if the letter heard by the audio is the same as represented in the Braille module; if they match then he or she must mark as correct; otherwise, he or she must mark incorrect. The game has been evaluated by two teachers, the first one, teaches students with special abilities, and another one, is a psychologist dedicated to education, both mention that the game-based system would help to teach the braille system to blind people.
这个原型是为了用基于游戏的教学方法教盲人盲文字母而设计的。该软件(App)通过蓝牙连接盲文模块。在第一个模块中,老师训练盲人学生;然后在第二个模块中,学生玩和学习。系统生成一组字母或数字(顺序的、随机的或个性化的),然后,系统通过移动设备的扬声器发出字母的声音(使用谷歌API或使用教师录制的声音),盲文系统显示字母。盲人学生必须分析音频中听到的字母是否与盲文模块中呈现的字母相同;如果他们匹配,那么他或她必须标记为正确;否则,他/她必须打错。这款游戏由两位老师进行了评估,一位是教授有特殊能力的学生,另一位是致力于教育的心理学家,他们都提到了基于游戏的系统将有助于盲人学习盲文系统。
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引用次数: 0
期刊
2020 3rd International Conference of Inclusive Technology and Education (CONTIE)
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