面向情感驱动自适应系统的软件产品线

Javier Gonzalez-Sanchez
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引用次数: 1

摘要

现代系统的一个预期特征是自适应,即监测和对环境变化作出反应的能力。自我适应的一个特例是情感驱动型自我适应。情感驱动型自我适应是指意识到用户的情感(情绪),并根据这些情感的变化驱动自我适应。之前围绕自适应系统的大部分工作都将性能、资源和错误恢复作为触发系统反应的变量来处理。此外,围绕情感识别的大部分努力都放在了情感的离线分析上,迄今为止,只有少数应用程序能够实时推断用户的情感并触发自适应机制。为了应对这一缺陷,本工作提出了一种软件产品线方法,通过提供特定于领域的体系结构的定义、一组组件(组织为框架)和定制这些组件的指导方针,来快速启动情感驱动的自适应系统的开发。学习和游戏系统的研究案例将确认软件产品线提供所需功能和质量的能力。
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Toward a software product line for affective-driven self-adaptive systems
One expected characteristic in modern systems is self-adaptation, the capability of monitoring and reacting to changes into the environment. A particular case of self-adaptation is affective-driven self-adaptation. Affective-driven self-adaptation is about having consciousness of user's affects (emotions) and drive self-adaptation reacting to changes in those affects. Most of the previous work around self-adaptive systems deals with performance, resources, and error recovery as variables that trigger a system reaction. Moreover, most effort around affect recognition has been put towards offline analysis of affect, and to date only few applications exist that are able to infer user's affect in real-time and trigger self-adaptation mechanisms. In response to this deficit, this work proposes a software product line approach to jump-start the development of affect-driven self-adaptive systems by offering the definition of a domain-specific architecture, a set of components (organized as a framework), and guidelines to tailor those components. Study cases with systems for learning and gaming will confirm the capability of the software product line to provide desired functionalities and qualities.
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