Arifi Sunaryo, M. Bernard
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摘要

本研究采用研发(r&d)方法,利用基于android的MIT App Invemtor应用程序开发交互式数学学习媒体,主要包括:(1)需求分析,(2)初始媒体开发,(3)媒体验证和媒体修订,(4)媒体测试和媒体修订,(5)最终产品。数据收集是通过问卷/调查问卷进行的。验证由一组材料专家、一组媒体专家和学生进行,以确定媒体的可行性。给材料专家和媒体专家的评估结果使用古特曼量表。而对学生的媒体评估结果采用李克特量表,其值范围为1-5。调查对象为西安汝尔市普特拉庄中学九年级学生,共8名。本研究采用的数据分析技术是描述性定性分析。90.27%的平均值来自两名相应类别的媒体专家。87.5%的平均值由两名相应类别的材料专家得出。田间试验结果的平均值为93.02%,属于非常可行的范畴。
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PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA MENGGUNAKAN MIT APP INVENTOR POKOK BAHASAN PYTHAGORAS
The Research and Development (R & D) method was used in this study to develop interactive mathematics learning media using the Android-based MIT App Invemtor application on the Pythagorean subject which consisted of: (1) needs analysis, (2) initial media development, (3) media validation and media revision, (4) media testing and media revision, (5) final product. Data collection is used through a questionnaire/questionnaire. Validation was carried out by a team of material experts, a team of media experts, and students to determine the feasibility of the media. The results of the assessment given to material experts and media experts use the Guttman scale. While the results of the media assessment to students using a Likert scale with a value range of 1-5. Respondents were students from class IX at SMP Putra Juang, Cianjur, totaling 8 students. The data analysis technique in this research is using descriptive qualitative. The average value of 90.27% was obtained from two media experts in the appropriate category. The average value of 87.5% was obtained from two material experts in the appropriate category. The average value of 93.02% was obtained from the results of field trials with a very feasible category.
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