{"title":"基于照片的桌面虚拟现实系统","authors":"M. Ohta, Hiroki Otani, K. Yamashita","doi":"10.1109/ELINFOCOM.2014.6914399","DOIUrl":null,"url":null,"abstract":"This report proposes a novel desktop VR. Based on the position of the user's face, the proposed system selects the most appropriate image of an object from a set of photos taken at various angles and simply “pastes” it onto the screen at an appropriate location and scale. By using this system, users can strongly feel the presence of the object.","PeriodicalId":360207,"journal":{"name":"2014 International Conference on Electronics, Information and Communications (ICEIC)","volume":"49 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-10-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Photo-based desktop virtual reality system\",\"authors\":\"M. Ohta, Hiroki Otani, K. Yamashita\",\"doi\":\"10.1109/ELINFOCOM.2014.6914399\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This report proposes a novel desktop VR. Based on the position of the user's face, the proposed system selects the most appropriate image of an object from a set of photos taken at various angles and simply “pastes” it onto the screen at an appropriate location and scale. By using this system, users can strongly feel the presence of the object.\",\"PeriodicalId\":360207,\"journal\":{\"name\":\"2014 International Conference on Electronics, Information and Communications (ICEIC)\",\"volume\":\"49 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-10-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2014 International Conference on Electronics, Information and Communications (ICEIC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ELINFOCOM.2014.6914399\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Electronics, Information and Communications (ICEIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ELINFOCOM.2014.6914399","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This report proposes a novel desktop VR. Based on the position of the user's face, the proposed system selects the most appropriate image of an object from a set of photos taken at various angles and simply “pastes” it onto the screen at an appropriate location and scale. By using this system, users can strongly feel the presence of the object.