使用快速光栅化场景预览的全局照明成本预测

R. Gillibrand, P. Longhurst, K. Debattista, A. Chalmers
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引用次数: 6

摘要

媒体行业要求提高渲染图像的保真度。尽管现代gpu的出现,基于物理的全局照明算法的计算需求是这样的,它仍然不可能实时渲染高保真图像。商业渲染的时间限制是这样的,用户希望在实际渲染之前知道渲染动画序列需要多长时间。这些信息对于确定是否在可用的时间内实现所需的质量,或者是否确实有可能负担得起在渲染农场进行工作是必要的。本文提出了不同的像素剖析策略,可用于预测高保真全局照明解决方案的总体渲染成本的比较。提出了一种快速栅格化场景预览方法,提供了更准确的样本定位和加权,以实现准确的成本预测。
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Cost prediction for global illumination using a fast rasterised scene preview
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumination algorithms are such that it is still not possible to render high-fidelity images in real time. The time constraints of commercial rendering are such that the user would like to have an idea as to just how long it will take to render an animated sequence, prior the actual rendering. This information is necessary to determine whether the desired quality is achievable in the time available or indeed if it is possible to afford to carry out the work on a render farm for example. This paper presents a comparison of different pixel profiling strategies which may be used to predict the overall rendering cost of a high fidelity global illumination solution. A fast rasterised scene preview is proposed which provides a more accurate positioning and weighting of samples, to achieve accurate cost prediction.
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