{"title":"培养阅读理解能力的游戏学习材料","authors":"Karen Mae Bondaug","doi":"10.57200/apjsbs.v19i0.274","DOIUrl":null,"url":null,"abstract":"To address the deteriorating reading proficiency of learners in the entire country,the Department of Education strengthened the reading programs in schools. Teacherswere urged to create projects and materials to aid this advocacy. Given this, thepresent study developed instructional material for Grade 8 learners to enhance theirreading comprehension. Using the modified three-stage instructional development modelof Seels and Glasgow (1998), the researcher developed a research-based instructionalmaterial integrating the principles of game-based learning. The game-based instructionalmaterial focused on developing specific competencies identified as the least masteredskills of the learners. The material was evaluated by a panel of experts, the teacherusers,and the learner-users. This was then implemented to target users to determine thematerial’s effectiveness in developing the target competencies. The pretest and posttestresults yielded a significant difference in both the try-out and implementation stagesignifying that the material was effective in increasing the reading comprehensionlevel of the learners. Moreover, positive feedback was also gathered from both the teacherusersand the learners. The material was also found to increase the learners’ interest andengagement in their reading class.","PeriodicalId":233251,"journal":{"name":"Asia Pacific Journal of Social and Behavioral Sciences","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Game-Based Learning Material for Developing Reading Comprehension\",\"authors\":\"Karen Mae Bondaug\",\"doi\":\"10.57200/apjsbs.v19i0.274\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To address the deteriorating reading proficiency of learners in the entire country,the Department of Education strengthened the reading programs in schools. Teacherswere urged to create projects and materials to aid this advocacy. Given this, thepresent study developed instructional material for Grade 8 learners to enhance theirreading comprehension. Using the modified three-stage instructional development modelof Seels and Glasgow (1998), the researcher developed a research-based instructionalmaterial integrating the principles of game-based learning. The game-based instructionalmaterial focused on developing specific competencies identified as the least masteredskills of the learners. The material was evaluated by a panel of experts, the teacherusers,and the learner-users. This was then implemented to target users to determine thematerial’s effectiveness in developing the target competencies. The pretest and posttestresults yielded a significant difference in both the try-out and implementation stagesignifying that the material was effective in increasing the reading comprehensionlevel of the learners. Moreover, positive feedback was also gathered from both the teacherusersand the learners. The material was also found to increase the learners’ interest andengagement in their reading class.\",\"PeriodicalId\":233251,\"journal\":{\"name\":\"Asia Pacific Journal of Social and Behavioral Sciences\",\"volume\":\"65 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Asia Pacific Journal of Social and Behavioral Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.57200/apjsbs.v19i0.274\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Asia Pacific Journal of Social and Behavioral Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.57200/apjsbs.v19i0.274","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Game-Based Learning Material for Developing Reading Comprehension
To address the deteriorating reading proficiency of learners in the entire country,the Department of Education strengthened the reading programs in schools. Teacherswere urged to create projects and materials to aid this advocacy. Given this, thepresent study developed instructional material for Grade 8 learners to enhance theirreading comprehension. Using the modified three-stage instructional development modelof Seels and Glasgow (1998), the researcher developed a research-based instructionalmaterial integrating the principles of game-based learning. The game-based instructionalmaterial focused on developing specific competencies identified as the least masteredskills of the learners. The material was evaluated by a panel of experts, the teacherusers,and the learner-users. This was then implemented to target users to determine thematerial’s effectiveness in developing the target competencies. The pretest and posttestresults yielded a significant difference in both the try-out and implementation stagesignifying that the material was effective in increasing the reading comprehensionlevel of the learners. Moreover, positive feedback was also gathered from both the teacherusersand the learners. The material was also found to increase the learners’ interest andengagement in their reading class.