培养阅读理解能力的游戏学习材料

Karen Mae Bondaug
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摘要

为了解决全国学习者阅读能力下降的问题,教育部加强了学校的阅读课程。教师们被敦促创建项目和材料来帮助这种倡导。在此基础上,本研究为八年级学生开发了提高阅读理解能力的教学材料。利用Seels和Glasgow(1998)改进的三阶段教学发展模型,研究者开发了一种基于研究的教学材料,整合了基于游戏的学习原则。以游戏为基础的教学材料侧重于培养学习者最不掌握的特定技能。这些材料由专家小组、教师使用者和学习者使用者进行评估。然后将其应用于目标用户,以确定材料在发展目标能力方面的有效性。测试前和测试后的结果在试读阶段和实施阶段都有显著差异,表明该材料对提高学习者的阅读理解水平是有效的。此外,还从教师、用户和学习者那里获得了积极的反馈。研究还发现,这些材料可以提高学习者在阅读课上的兴趣和参与度。
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Game-Based Learning Material for Developing Reading Comprehension
To address the deteriorating reading proficiency of learners in the entire country,the Department of Education strengthened the reading programs in schools. Teacherswere urged to create projects and materials to aid this advocacy. Given this, thepresent study developed instructional material for Grade 8 learners to enhance theirreading comprehension. Using the modified three-stage instructional development modelof Seels and Glasgow (1998), the researcher developed a research-based instructionalmaterial integrating the principles of game-based learning. The game-based instructionalmaterial focused on developing specific competencies identified as the least masteredskills of the learners. The material was evaluated by a panel of experts, the teacherusers,and the learner-users. This was then implemented to target users to determine thematerial’s effectiveness in developing the target competencies. The pretest and posttestresults yielded a significant difference in both the try-out and implementation stagesignifying that the material was effective in increasing the reading comprehensionlevel of the learners. Moreover, positive feedback was also gathered from both the teacherusersand the learners. The material was also found to increase the learners’ interest andengagement in their reading class.
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