清洁海洋:一种身临其境的VR体验,对Go-Go和WiM技术提出了新的修改

Lee Lisle, Feiyu Lu, Shakiba Davari, Ibrahim Asadullah Tahmid, Alexander Giovannelli, Cory Ilo, Leonardo Pavanatto, Lei Zhang, Luke Schlueter, D. Bowman
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引用次数: 2

摘要

在本文中,我们提出了2022年3DUI竞赛挑战的解决方案。我们的目标是提供一种沉浸式的VR体验,以提高玩家对海洋垃圾污染的认识,同时改进当前虚拟环境中的交互技术。为了实现这些目标,我们采用了Go-Go和World in Miniature (WiM)这两种经典互动技术,提供了一款吸引人的迷你游戏,让玩家在其中收集海洋中的垃圾。为了提高精度和解决传统Go-Go技术中的遮挡问题,我们提出了ReX Go-Go。我们还提出了对WiM的一种适应,称为rabbit - out -the- hat,以允许外中心交互,从而更容易地进行对象检索交互。
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Clean the Ocean: An Immersive VR Experience Proposing New Modifications to Go-Go and WiM Techniques
In this paper we present our solution to the 2022 3DUI Contest challenge. We aim to provide an immersive VR experience to increase player's awareness of trash pollution in the ocean while improving the current interaction techniques in virtual environments. To achieve these objectives, we adapted two classic interaction techniques, Go-Go and World in Miniature (WiM), to provide an engaging minigame in which the user collects the trash in the ocean. To improve the precision and address occlusion issues in the traditional Go-Go technique we propose ReX Go-Go. We also propose an adaptation to WiM, referred to as Rabbit-Out-of-the-Hat to allow an exocentric interaction for easier object retrieval interaction.
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