EyeMR

Tim Claudius Stratmann, Uwe Gruenefeld, Susanne C.J. Boll
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EyeMR
Mixed Reality devices can either augment reality (AR) or create completely virtual realities (VR). Combined with head-mounted devices and eye-tracking, they enable users to interact with these systems in novel ways. However, current eye-tracking systems are expensive and limited in the interaction with virtual content. In this paper, we present EyeMR, a low-cost system (below 100$) that enables researchers to rapidly prototype new techniques for eye and gaze interactions. Our system supports mono- and binocular tracking (using Pupil Capture) and includes a Unity framework to support the fast development of new interaction techniques. We argue for the usefulness of EyeMR based on results of a user evaluation with HCI experts.
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