实时地形渲染细节增强算法研究

Yunlong Shi, Yu Wang
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引用次数: 0

摘要

浏览多分辨率LOD地形,当视点非常接近地形,达到最高分辨率时,地形无法继续细化,会影响浏览的连续性和视觉效果。为了解决这一问题,本文基于块化LOD的应用,以RSG为处理单元,结合并改进Kobbelt细分算法和分形技术,提出了一种实时细节增强的改进方法。改进后可以增加丰富逼真的高分辨率网格,避免了过多细节增强带来的计算量增加。实验结果表明,该方法在保持帧率的前提下,能够有效地实时增加细节,满足连续的逼真视觉效果的需要。
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Research of Real-Time Terrain Rendering Detail Enhancement Algorithm
Browsing multi-resolution LOD terrain, when the viewpoint is very close to the terrain, reaching to the highest resolution, the terrain cannot continue to refine, which will affect the continuity of browsing and visual effects. To solve this problem, based on the application of Chunked LOD, taking RSG as process units, the paper propose an improvement of real-time detail enhancement, with combining and improving Kobbelt subdivision algorithm and fractal technology. The improvement can add rich photorealistic high-resolution grid, and avoid the computational load caused by excessive detail enhancement. Experimental results show this method is effective in increasing details in real-time and meet the needs of realistic visual effects on a continuous basis to keep the frame rate.
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