{"title":"一个用于虚拟博物馆视觉注意力建模的眼动追踪数据集","authors":"Yunzhan Zhou, Tian Feng, Shihui Shuai, Xiangdong Li, Ling-yun Sun, H. Duh","doi":"10.1145/3359997.3365738","DOIUrl":null,"url":null,"abstract":"Predicting the user’s visual attention enables a virtual reality (VR) environment to provide a context-aware and interactive user experience. Researchers have attempted to understand visual attention using eye-tracking data in a 2D plane. In this poster, we propose the first 3D eye-tracking dataset for visual attention modelling in the context of a virtual museum. It comprises about 7 million records and may facilitate visual attention modelling in a 3D VR space.","PeriodicalId":448139,"journal":{"name":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"An Eye-Tracking Dataset for Visual Attention Modelling in a Virtual Museum Context\",\"authors\":\"Yunzhan Zhou, Tian Feng, Shihui Shuai, Xiangdong Li, Ling-yun Sun, H. Duh\",\"doi\":\"10.1145/3359997.3365738\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Predicting the user’s visual attention enables a virtual reality (VR) environment to provide a context-aware and interactive user experience. Researchers have attempted to understand visual attention using eye-tracking data in a 2D plane. In this poster, we propose the first 3D eye-tracking dataset for visual attention modelling in the context of a virtual museum. It comprises about 7 million records and may facilitate visual attention modelling in a 3D VR space.\",\"PeriodicalId\":448139,\"journal\":{\"name\":\"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3359997.3365738\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3359997.3365738","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Eye-Tracking Dataset for Visual Attention Modelling in a Virtual Museum Context
Predicting the user’s visual attention enables a virtual reality (VR) environment to provide a context-aware and interactive user experience. Researchers have attempted to understand visual attention using eye-tracking data in a 2D plane. In this poster, we propose the first 3D eye-tracking dataset for visual attention modelling in the context of a virtual museum. It comprises about 7 million records and may facilitate visual attention modelling in a 3D VR space.