{"title":"lumi<e:1>:一个在Smalltalk中渲染3D图形的新框架","authors":"F. Olivero, Michele Lanza, R. Robbes","doi":"10.1145/1735935.1735940","DOIUrl":null,"url":null,"abstract":"To render 3D graphics there is a number of different frameworks written in Smalltalk. While most of them provide powerful facilities, many of them are outdated, abandoned, undocumented or heavyweight.\n In this paper we present Lumière, a novel lightweight framework for rendering 3D graphics using OpenGL based on a stage metaphor. Lumière is implemented using the Pharo IDE. In its current state it supports basic and composite shapes to populate 3D scenes, features a camera, and a lighting model.\n We illustrate the usage of Lumière with Gaucho, an environment for visual programming we are currently building.","PeriodicalId":393791,"journal":{"name":"International Workshop on Smalltalk Technologies","volume":"137 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Lumière: a novel framework for rendering 3D graphics in Smalltalk\",\"authors\":\"F. Olivero, Michele Lanza, R. Robbes\",\"doi\":\"10.1145/1735935.1735940\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To render 3D graphics there is a number of different frameworks written in Smalltalk. While most of them provide powerful facilities, many of them are outdated, abandoned, undocumented or heavyweight.\\n In this paper we present Lumière, a novel lightweight framework for rendering 3D graphics using OpenGL based on a stage metaphor. Lumière is implemented using the Pharo IDE. In its current state it supports basic and composite shapes to populate 3D scenes, features a camera, and a lighting model.\\n We illustrate the usage of Lumière with Gaucho, an environment for visual programming we are currently building.\",\"PeriodicalId\":393791,\"journal\":{\"name\":\"International Workshop on Smalltalk Technologies\",\"volume\":\"137 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-08-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Workshop on Smalltalk Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1735935.1735940\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Workshop on Smalltalk Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1735935.1735940","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Lumière: a novel framework for rendering 3D graphics in Smalltalk
To render 3D graphics there is a number of different frameworks written in Smalltalk. While most of them provide powerful facilities, many of them are outdated, abandoned, undocumented or heavyweight.
In this paper we present Lumière, a novel lightweight framework for rendering 3D graphics using OpenGL based on a stage metaphor. Lumière is implemented using the Pharo IDE. In its current state it supports basic and composite shapes to populate 3D scenes, features a camera, and a lighting model.
We illustrate the usage of Lumière with Gaucho, an environment for visual programming we are currently building.