lumi:一个在Smalltalk中渲染3D图形的新框架

F. Olivero, Michele Lanza, R. Robbes
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引用次数: 6

摘要

为了渲染3D图形,Smalltalk中编写了许多不同的框架。虽然它们中的大多数都提供了强大的功能,但其中许多都是过时的、被抛弃的、未归档的或重量级的。在本文中,我们提出了lumi,一个新的轻量级框架,用于使用基于舞台隐喻的OpenGL渲染3D图形。lumi是使用Pharo IDE实现的。在目前的状态下,它支持基本和复合形状来填充3D场景,具有相机和照明模型。我们用Gaucho来说明lumi的用法,Gaucho是我们目前正在构建的一个可视化编程环境。
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Lumière: a novel framework for rendering 3D graphics in Smalltalk
To render 3D graphics there is a number of different frameworks written in Smalltalk. While most of them provide powerful facilities, many of them are outdated, abandoned, undocumented or heavyweight. In this paper we present Lumière, a novel lightweight framework for rendering 3D graphics using OpenGL based on a stage metaphor. Lumière is implemented using the Pharo IDE. In its current state it supports basic and composite shapes to populate 3D scenes, features a camera, and a lighting model. We illustrate the usage of Lumière with Gaucho, an environment for visual programming we are currently building.
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