《太空探索》三维仿真游戏的设计与分析

R. Kurniawan, A. S. Rohman, E. M. Husni
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引用次数: 2

摘要

教学媒体可以帮助学生理解教师所描述的材料,并减少教师的口头解释。媒体运用三维模拟游戏为基础的学习,可以使学生在学习过程中更感兴趣,不感到枯燥。领域中需要研究的两个问题是:(1)分析基于模拟学习游戏《3D Space Exploration》的媒体学习交互设计的有效性;(2)利用基于Celestia平台的三维模拟游戏,建立印尼初中生太阳系介绍三班学习材料的原型设计与实现。该研究的结果获得了量表4的平均得分3.20,表明受访者同意其使用3D模拟游戏《太空探索》。产品开发仍然需要主要在添加材料的完整性上进行,以便它也可以被一般用户使用。
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The design and analysis of the Space Exploration 3D simulation game
Instructional media can help students understand the material described in the teacher as well as reducing the verbal explanation by the teacher. Media use 3D simulation game based learning can make students more interested and not bored in following the learning process. Domain there are two issues that need to be studied are: (1) analyze the effectiveness of learning from media interaction design of simulation-based learning game 3D Space Exploration, (2) establish a prototype design and implementation of learning materials for junior high school students in Indonesia for three classes in the introduction of solar system by using a 3D simulation game based on Celestia platform. The results of the study obtained an average score of 3.20 of scale 4 shows that the respondents agree on its use 3D simulation game Space Exploration. Product development still needs to be done primarily on the addition of the completeness of the material so it can be used also by the general user.
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