AIGC背景下的图像处理与生成教学研究

Jian Rao, Chuqi Qiu, Mengzhen Xiong
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引用次数: 0

摘要

AIGC,即人工智能生成的内容,本文主要以绘画的形式进行讨论,没有讨论作曲和文字写作诗歌等的自动化。虽然生成艺术具有美学特征,但需要在计算机信息科学的背景下研究更多的内容,特别强调计算机视觉和计算机图形学。本文重点比较分析了扩散算法和生成对抗网络这两种模型,以及它们在工具上的应用。图像处理的实践部分使用案例研究和问卷调查的组合来展示在新兴领域中缺乏方法论、教学经验和介绍性学习材料,并通过processing(一种可视化编程软件)解释“过滤器映射”。作者对生成内容的思考结合了“恐怖谷效应”和“邓宁克鲁格效应”谱系的自相似性,比较了“自组织”(机器)模拟人格化和“生命形式”(人类)模拟人格化。用“活的有机体”(人)的认知同化过程来理解新的人机联想关系。
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Research on Image Processing and Generative Teaching in the Context of AIGC
AIGC, meaning AI-generated content, is discussed in this paper, mainly in the form of painting, without discussing the automation of music composition and text-writing poetry, etc. While generative art has aesthetic characteristics, more content needs to be studied in the context of computer information science, with a particular emphasis on computer vision and computer graphics. The article focuses on a comparative analysis of two models, diffusion algorithms and generative adversarial networks, and their application to tools. The practical part of image processing uses a combination of case studies and questionnaires to demonstrate the lack of methodology, teaching experience, and introductory learning materials for non-computer professionals in the emerging field, and to explain “filter mapping” through Processing, a visual programming software. The author’s reflections on the generated content combine the self-similarity of the “Uncanny Valley effect” and the “Dunning Kruger effect” lineage, comparing the “self-organizing” (machine) simulation personification and the “life form” (human) simulation personification. The process of cognitive assimilation of a “living organism” (human) is used to understand the new human-machine associative relationship.
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