{"title":"AIGC背景下的图像处理与生成教学研究","authors":"Jian Rao, Chuqi Qiu, Mengzhen Xiong","doi":"10.1109/icise-ie58127.2022.00011","DOIUrl":null,"url":null,"abstract":"AIGC, meaning AI-generated content, is discussed in this paper, mainly in the form of painting, without discussing the automation of music composition and text-writing poetry, etc. While generative art has aesthetic characteristics, more content needs to be studied in the context of computer information science, with a particular emphasis on computer vision and computer graphics. The article focuses on a comparative analysis of two models, diffusion algorithms and generative adversarial networks, and their application to tools. The practical part of image processing uses a combination of case studies and questionnaires to demonstrate the lack of methodology, teaching experience, and introductory learning materials for non-computer professionals in the emerging field, and to explain “filter mapping” through Processing, a visual programming software. The author’s reflections on the generated content combine the self-similarity of the “Uncanny Valley effect” and the “Dunning Kruger effect” lineage, comparing the “self-organizing” (machine) simulation personification and the “life form” (human) simulation personification. The process of cognitive assimilation of a “living organism” (human) is used to understand the new human-machine associative relationship.","PeriodicalId":376815,"journal":{"name":"2022 3rd International Conference on Information Science and Education (ICISE-IE)","volume":"59 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Research on Image Processing and Generative Teaching in the Context of AIGC\",\"authors\":\"Jian Rao, Chuqi Qiu, Mengzhen Xiong\",\"doi\":\"10.1109/icise-ie58127.2022.00011\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"AIGC, meaning AI-generated content, is discussed in this paper, mainly in the form of painting, without discussing the automation of music composition and text-writing poetry, etc. While generative art has aesthetic characteristics, more content needs to be studied in the context of computer information science, with a particular emphasis on computer vision and computer graphics. The article focuses on a comparative analysis of two models, diffusion algorithms and generative adversarial networks, and their application to tools. The practical part of image processing uses a combination of case studies and questionnaires to demonstrate the lack of methodology, teaching experience, and introductory learning materials for non-computer professionals in the emerging field, and to explain “filter mapping” through Processing, a visual programming software. The author’s reflections on the generated content combine the self-similarity of the “Uncanny Valley effect” and the “Dunning Kruger effect” lineage, comparing the “self-organizing” (machine) simulation personification and the “life form” (human) simulation personification. The process of cognitive assimilation of a “living organism” (human) is used to understand the new human-machine associative relationship.\",\"PeriodicalId\":376815,\"journal\":{\"name\":\"2022 3rd International Conference on Information Science and Education (ICISE-IE)\",\"volume\":\"59 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 3rd International Conference on Information Science and Education (ICISE-IE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/icise-ie58127.2022.00011\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 3rd International Conference on Information Science and Education (ICISE-IE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/icise-ie58127.2022.00011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Research on Image Processing and Generative Teaching in the Context of AIGC
AIGC, meaning AI-generated content, is discussed in this paper, mainly in the form of painting, without discussing the automation of music composition and text-writing poetry, etc. While generative art has aesthetic characteristics, more content needs to be studied in the context of computer information science, with a particular emphasis on computer vision and computer graphics. The article focuses on a comparative analysis of two models, diffusion algorithms and generative adversarial networks, and their application to tools. The practical part of image processing uses a combination of case studies and questionnaires to demonstrate the lack of methodology, teaching experience, and introductory learning materials for non-computer professionals in the emerging field, and to explain “filter mapping” through Processing, a visual programming software. The author’s reflections on the generated content combine the self-similarity of the “Uncanny Valley effect” and the “Dunning Kruger effect” lineage, comparing the “self-organizing” (machine) simulation personification and the “life form” (human) simulation personification. The process of cognitive assimilation of a “living organism” (human) is used to understand the new human-machine associative relationship.