{"title":"伊藤久初绘画的分析与理解","authors":"Sangtae Kim","doi":"10.1145/1665137.1665155","DOIUrl":null,"url":null,"abstract":"This film describes an attempt to use a high-definition digital cinema system to produce content for a next-generation image system. Paintings by Ito Jakuchu were used as prototypes to produce an immersive virtual environment that allows people to enter the paintings. The result reveals possibilities for new collaborative studies among various fields such as art, psychology, and cognitive science, and a larger-than-life display to analyze and understand cultural properties and art works.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis and understanding of paintings by Ito Jakuchu\",\"authors\":\"Sangtae Kim\",\"doi\":\"10.1145/1665137.1665155\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This film describes an attempt to use a high-definition digital cinema system to produce content for a next-generation image system. Paintings by Ito Jakuchu were used as prototypes to produce an immersive virtual environment that allows people to enter the paintings. The result reveals possibilities for new collaborative studies among various fields such as art, psychology, and cognitive science, and a larger-than-life display to analyze and understand cultural properties and art works.\",\"PeriodicalId\":180587,\"journal\":{\"name\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-12-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1665137.1665155\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1665137.1665155","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Analysis and understanding of paintings by Ito Jakuchu
This film describes an attempt to use a high-definition digital cinema system to produce content for a next-generation image system. Paintings by Ito Jakuchu were used as prototypes to produce an immersive virtual environment that allows people to enter the paintings. The result reveals possibilities for new collaborative studies among various fields such as art, psychology, and cognitive science, and a larger-than-life display to analyze and understand cultural properties and art works.