别针交叉:一种单手多点触控技术,结合了静态触控和交叉选择

Yuexing Luo, Daniel Vogel
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引用次数: 33

摘要

我们定义、探索并展示了一种新的多点触控交互空间,称为“别针交叉”。它将一个或多个静态触摸(“针”)与另一个触摸结合起来,通过一个径向目标,所有这些都是用一只手完成的。一项形成性研究揭示了钉叉运动学特征,并评估了基本性能和对目标角度的偏好。这些结果用于形成设计指南和识别启发式,用于在第一次触摸或拖动后使用一个和两个别针手指调用的别针交叉菜单。这些指导原则用于实现不同的别针交叉技术。一项对照实验将一个手指钉叉上下文菜单与一个标记菜单和部分饼菜单进行了比较:当在一个可拖动的对象上调用钉叉菜单时,它同样准确,而且速度快了27%。一个照片应用程序演示了更多的别针和叉的变化,包括扩展两指滚动,在绘图时选择模式,限制两指转换,以及将别针和叉与标记菜单结合起来。
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Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection
We define, explore, and demonstrate a new multitouch interaction space called "pin-and-cross." It combines one or more static touches ("pins") with another touch to cross a radial target, all performed with one hand. A formative study reveals pin-and-cross kinematic characteristics and evaluates fundamental performance and preference for target angles. These results are used to form design guidelines and recognition heuristics for pin-and-cross menus invoked with one and two pin fingers on first touch or after a drag. These guidelines are used to implement different pin-and-cross techniques. A controlled experiment compares a one finger pin-and-cross contextual menu to a Marking Menu and partial Pie Menu: pin-and-cross is just as accurate and 27% faster when invoked on a draggable object. A photo app demonstrates more pin-and-cross variations for extending two-finger scrolling, selecting modes while drawing, constraining two-finger transformations, and combining pin-and-cross with a Marking Menu.
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