活动、交易、制度和科学:设计创新组织

L. Hirschhorn
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引用次数: 0

摘要

为了更有效地将发明与创新联系起来,公司必须将创造过程与选择过程结合起来。有人建议,高级管理人员必须在四种理想的典型游戏或环境之间创造平衡:基于孤独天才的科学游戏,交易撮合者的游戏,活动的游戏,以及使用程序,系统或技术的游戏。美国公司过分关注前两者。这在个人和组织之间造成了隔阂,创造了一种氛围,在这种氛围中,创新是一种犯罪形式,领导者和追随者相互破坏,理性的技术被用来掩盖非理性的过程。为了克服这些阻碍创新的障碍,高级管理人员可以明智地采取两项发展举措。首先是理解和支持公司的核心竞争力,以此作为建立公司技术和营销文化的一种方式。第二种方法涉及在决策过程的理性部分使用技术和程序,但公开决策和行动的必然非理性方面的基本原理和个人责任。
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Campaigns, deals, systems and science: designing the innovative organization
To link invention to innovation more effectively, companies must integrate processes of creation with processes of selection. It is suggested that, senior managers must create a balance between four kinds of ideal-typical games or milieus: the science game based on the lone genius, the game of the deal maker, the game of the campaign, and the game of using the program, system, or technique. American companies focus excessively on the first two. This drives a wedge between the individual and the organization, creating a climate in which innovation is a form of delinquency, leaders and followers undermine each other, and rational techniques are used to mask non-rational processes. To overcome these obstacles to innovation, senior managers can undertake sensibly two developmental initiatives. The first involves understanding and supporting the company's core competence as a way of building up its technical and marketing culture. The second involves using techniques and programs for the rational part of the decision process, but making public the rationale and personal responsibility for the necessarily nonrational dimensions of the decisions and actions.<>
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