用于平铺复杂体积物体的体素编码

Yong Zhou, A. Toga
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引用次数: 4

摘要

本文讨论了用三角网格对复杂体积物体进行平铺的体素编码:首先选择截面,然后提取轮廓,然后根据给定的误差阈值对其进行三角化。相邻截面之间的间隔和平铺操作的采样轮廓点的间隔由轮廓投影之间的面积差决定,使得相对较少的三角形可以重建物体。分支问题的解决方法是引入从差分区提取的简化骨架,然后为每个轮廓找到骨架的匹配片段,即将多个轮廓连接转化为单个对连接。对于所有涉及重建的主要问题,体素编码提供了新的和健壮的解决方案。这些问题包括轮廓提取、差分区域搜索中任意复杂边界的区域填充、简化骨架提取、轮廓-骨架匹配以及轮廓平铺的曲线对映射。所提出的体素编码可以从复杂的体积物体或轮廓本身重建表面。输入数据可能有多个分支或孔洞,并以全自动和系统化的方式进行处理。该算法具有实现简单、计算速度快、对目标复杂度不敏感等特点。这种技术对于桥接离散的体积和连续的物体特别重要。
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Voxel-coding for tiling complex volumetric objects
This paper discusses voxel-coding for tiling complex volumetric objects with triangular meshes: first choosing cross-sections followed by extracting contours, and then triangulating them according to a given error threshold. The intervals between adjacent cross-sections and for sampling contour points for the tiling operation are determined by the difference in area between contour projections, enabling a relatively small number of triangles to reconstruct the object. Branching problems are solved by introducing a simplified skeleton extracted from the difference region and then finding matched segments of the skeleton for each contour i.e., converting multiple contour connections into a single pair connection. For all major problems involved in reconstruction, voxel-coding provides new and robust solutions. These problems include contour extraction, region filling with arbitrarily complex boundaries for difference region searches, simplified skeleton extraction, contour-skeleton matching, and mapping of curve pairs for contour tiling. The voxel-coding proposed can reconstruct surfaces from complex volumetric objects or contours themselves. The input data may have multiple branches or holes, and is processed in a fully automatic and systematic way. The algorithm is easy to implement, fast to compute and insensitive to abject complexity. This technique is of special importance for bridging discrete volumetric and continuous objects.
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