为中度认知障碍儿童设计一个严肃的识字游戏

Sandra P. Cano, A. Palta, Fabian Posso, Victor M. Peñeñory
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引用次数: 9

摘要

严肃游戏在教育等不同的语境中使用,可以定义为目的超越娱乐的游戏。实际上是哥伦比亚加州托拜厄斯·伊曼纽尔基金会的孩子们学习识字。遵循以用户为中心的设计方法,分析儿童的个人资料,并从需要的角度将数字技术融入名为ABCD-Spanish的桌面游戏中
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Towards designing a serious game for literacy in children with moderate cognitive disability
1Serious game are used in different contexts among theses the education, and may be defined as game whose purpose goes beyond entertainment. Actually the children from the Tobias Emanuel Foundation in Cali-Colombia for learning literacy. Following the User Centered Design methodology where the profile of the child is analyzed and from the point of view of the need to incorporate digital technology into a board game called ABCD-Spanish
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