Sandra P. Cano, A. Palta, Fabian Posso, Victor M. Peñeñory
{"title":"为中度认知障碍儿童设计一个严肃的识字游戏","authors":"Sandra P. Cano, A. Palta, Fabian Posso, Victor M. Peñeñory","doi":"10.1145/3123818.3123835","DOIUrl":null,"url":null,"abstract":"1Serious game are used in different contexts among theses the education, and may be defined as game whose purpose goes beyond entertainment. Actually the children from the Tobias Emanuel Foundation in Cali-Colombia for learning literacy. Following the User Centered Design methodology where the profile of the child is analyzed and from the point of view of the need to incorporate digital technology into a board game called ABCD-Spanish","PeriodicalId":341198,"journal":{"name":"Proceedings of the XVIII International Conference on Human Computer Interaction","volume":"56 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Towards designing a serious game for literacy in children with moderate cognitive disability\",\"authors\":\"Sandra P. Cano, A. Palta, Fabian Posso, Victor M. Peñeñory\",\"doi\":\"10.1145/3123818.3123835\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"1Serious game are used in different contexts among theses the education, and may be defined as game whose purpose goes beyond entertainment. Actually the children from the Tobias Emanuel Foundation in Cali-Colombia for learning literacy. Following the User Centered Design methodology where the profile of the child is analyzed and from the point of view of the need to incorporate digital technology into a board game called ABCD-Spanish\",\"PeriodicalId\":341198,\"journal\":{\"name\":\"Proceedings of the XVIII International Conference on Human Computer Interaction\",\"volume\":\"56 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-09-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the XVIII International Conference on Human Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3123818.3123835\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the XVIII International Conference on Human Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3123818.3123835","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Towards designing a serious game for literacy in children with moderate cognitive disability
1Serious game are used in different contexts among theses the education, and may be defined as game whose purpose goes beyond entertainment. Actually the children from the Tobias Emanuel Foundation in Cali-Colombia for learning literacy. Following the User Centered Design methodology where the profile of the child is analyzed and from the point of view of the need to incorporate digital technology into a board game called ABCD-Spanish