基于用户视角的游戏服务对未来游戏产业的影响

Yu He
{"title":"基于用户视角的游戏服务对未来游戏产业的影响","authors":"Yu He","doi":"10.1109/ICCST53801.2021.00082","DOIUrl":null,"url":null,"abstract":"Based on the trend of wide application and the different views on Game as a Service (GaaS), this paper explores the effect of GaaS on the further development of the game industry from users’ views. The analysis is based on the data from speech and financial report and the data based on a questionnaire. The result shows the influence of GaaS on the three aspects of the theory of game life (examples of GaaS), service design and user experience. Finally, this paper draws a conclusion that The GaaS is only a way or method to a successful game, and it would be failed if it is only used for the benefits to game companies. It is not suited for all games.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effect of Game as a Service on Future Game Industry Based on Users View\",\"authors\":\"Yu He\",\"doi\":\"10.1109/ICCST53801.2021.00082\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Based on the trend of wide application and the different views on Game as a Service (GaaS), this paper explores the effect of GaaS on the further development of the game industry from users’ views. The analysis is based on the data from speech and financial report and the data based on a questionnaire. The result shows the influence of GaaS on the three aspects of the theory of game life (examples of GaaS), service design and user experience. Finally, this paper draws a conclusion that The GaaS is only a way or method to a successful game, and it would be failed if it is only used for the benefits to game companies. It is not suited for all games.\",\"PeriodicalId\":222463,\"journal\":{\"name\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Culture-oriented Science & Technology (ICCST)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCST53801.2021.00082\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCST53801.2021.00082","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

基于游戏即服务(Game as a Service, GaaS)的广泛应用趋势和不同观点,本文从用户的角度探讨了GaaS对游戏产业进一步发展的影响。分析基于演讲和财务报告的数据以及基于问卷调查的数据。结果显示了GaaS对游戏生命理论(GaaS实例)、服务设计和用户体验三个方面的影响。最后,本文得出的结论是,GaaS只是成功游戏的一种方式或方法,如果它只用于游戏公司的利益,那么它将会失败。它并不适合所有的游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
The Effect of Game as a Service on Future Game Industry Based on Users View
Based on the trend of wide application and the different views on Game as a Service (GaaS), this paper explores the effect of GaaS on the further development of the game industry from users’ views. The analysis is based on the data from speech and financial report and the data based on a questionnaire. The result shows the influence of GaaS on the three aspects of the theory of game life (examples of GaaS), service design and user experience. Finally, this paper draws a conclusion that The GaaS is only a way or method to a successful game, and it would be failed if it is only used for the benefits to game companies. It is not suited for all games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Lightweight Image Super-Resolution via Dual Feature Aggregation Network Research on Finite-time Control of Motor Systems: Application to Small-scale Cultural Service Complex A Probe into the High-tech Equipment System of Culture and Tourism Integration Industry Comparison of 3D Scene Construction Technologies in Virtual Tourism Calculation and simulation of loudspeaker power based on cultural complex
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1