首页 > 最新文献

2021 International Conference on Culture-oriented Science & Technology (ICCST)最新文献

英文 中文
A Digital Hormone Regulation based Approach for Bio-inspired Manufacturing System Modeling 基于数字激素调节的仿生制造系统建模方法
Pub Date : 2021-11-01 DOI: 10.1109/iccst53801.2021.00116
Zheng Kun, Lian Zhi-Wei, Wang Yu-Guo, Gu Xin-Yan, Zhu Chang-jian, Liu Xuan
In order to solve the shortcomings of coordination mechanisms in intelligent manufacturing systems, a Bio-inspired Manufacturing System based on digital hormones is proposed. First, on the basis of defects in modern manufacturing systems, the basic construction method of knowledge graph in the field of intelligent manufacturing is proposed. Based on the basic processes and digital information of BISM, a knowledge graph of the BIMS has been established. At the same time, the principle of hormone regulation is applied to the digital information in this knowledge graph to construct a digital hormone state set. With hormone-driven and knowledge graphs for digital information distribution guidelines, a regulation model based on digital hormones is formulated. Finally, a BIMS simulation platform based on digital hormones is introduced. Based on this platform, the digital hormone regulation model and knowledge map in various disturbance situations in a dynamic environment can be deeply studied.
为了解决智能制造系统中协调机制的不足,提出了一种基于数字激素的仿生制造系统。首先,针对现代制造系统存在的缺陷,提出了智能制造领域知识图谱的基本构建方法;基于BIMS的基本流程和数字化信息,建立了BIMS的知识图谱。同时,将激素调节原理应用于知识图中的数字信息,构建数字激素状态集。以激素驱动和知识图谱为数字信息分布指南,构建了基于数字激素的调控模型。最后,介绍了基于数字激素的BIMS仿真平台。基于该平台,可以深入研究动态环境中各种干扰情况下的数字激素调节模型和知识图谱。
{"title":"A Digital Hormone Regulation based Approach for Bio-inspired Manufacturing System Modeling","authors":"Zheng Kun, Lian Zhi-Wei, Wang Yu-Guo, Gu Xin-Yan, Zhu Chang-jian, Liu Xuan","doi":"10.1109/iccst53801.2021.00116","DOIUrl":"https://doi.org/10.1109/iccst53801.2021.00116","url":null,"abstract":"In order to solve the shortcomings of coordination mechanisms in intelligent manufacturing systems, a Bio-inspired Manufacturing System based on digital hormones is proposed. First, on the basis of defects in modern manufacturing systems, the basic construction method of knowledge graph in the field of intelligent manufacturing is proposed. Based on the basic processes and digital information of BISM, a knowledge graph of the BIMS has been established. At the same time, the principle of hormone regulation is applied to the digital information in this knowledge graph to construct a digital hormone state set. With hormone-driven and knowledge graphs for digital information distribution guidelines, a regulation model based on digital hormones is formulated. Finally, a BIMS simulation platform based on digital hormones is introduced. Based on this platform, the digital hormone regulation model and knowledge map in various disturbance situations in a dynamic environment can be deeply studied.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115701308","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
An Exploratory Qualitative Survey upon Self-perception of Future Aging Life within Chinese Homosexual Youths 中国同性恋青年对未来老年生活自我认知的探索性质性调查
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00136
Jie Zhang, Lanxiao Xin, Wei Lv
With the advent of an aging society, providing for old adults has been an inevitable and emerging task demanded to deal with, so does China. It is revealed that aging life quality would be in line with the perception of aging significantly. Also, in view of the invisible but considerable homosexual population existing in China, this survey seeks to understand and outline Chinese homosexual youths’ self-perception of their coming aging life. As it might be helpful for both homosexual youths per se and the general public to deepen their perception of aging and prepare for the aging life better. In this survey(N=25), qualitative research methods, snowball sampling and intensive interviews were employed, whose implementation was mediated by instant messaging technologies. After coding collected data according to principles of Grounded Theory, two dimensions: the self-perception of (1) aging process and (2) providing for aging life, were turned out to represent Chinese homosexual youths’ self-perception of their aging life. That could be generally stated as a relatively optimistic prospection, albeit with their perceived negative factors against aging successfully.
随着老龄化社会的到来,赡养老年人已成为一项不可避免的新任务,中国也是如此。研究发现,老年生活质量与老年感知显著相关。此外,鉴于中国存在着隐形但数量可观的同性恋人口,本调查旨在了解和概述中国同性恋青年对即将到来的老龄化生活的自我认知。因为这可能有助于同性恋青年本身和公众加深他们对老龄化的认识,更好地为老龄化生活做准备。本次调查(N=25)采用了定性研究、滚雪球抽样和密集访谈的方法,其实施以即时通讯技术为中介。根据扎根理论的原则对收集到的数据进行编码后,得到(1)老龄化过程自我感知和(2)为老龄化生活提供自我感知两个维度来代表中国同性恋青年对老龄化生活的自我感知。总的来说,这是一个相对乐观的前景,尽管他们认为不利于成功衰老的负面因素。
{"title":"An Exploratory Qualitative Survey upon Self-perception of Future Aging Life within Chinese Homosexual Youths","authors":"Jie Zhang, Lanxiao Xin, Wei Lv","doi":"10.1109/ICCST53801.2021.00136","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00136","url":null,"abstract":"With the advent of an aging society, providing for old adults has been an inevitable and emerging task demanded to deal with, so does China. It is revealed that aging life quality would be in line with the perception of aging significantly. Also, in view of the invisible but considerable homosexual population existing in China, this survey seeks to understand and outline Chinese homosexual youths’ self-perception of their coming aging life. As it might be helpful for both homosexual youths per se and the general public to deepen their perception of aging and prepare for the aging life better. In this survey(N=25), qualitative research methods, snowball sampling and intensive interviews were employed, whose implementation was mediated by instant messaging technologies. After coding collected data according to principles of Grounded Theory, two dimensions: the self-perception of (1) aging process and (2) providing for aging life, were turned out to represent Chinese homosexual youths’ self-perception of their aging life. That could be generally stated as a relatively optimistic prospection, albeit with their perceived negative factors against aging successfully.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127137740","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Effect of Game as a Service on Future Game Industry Based on Users View 基于用户视角的游戏服务对未来游戏产业的影响
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00082
Yu He
Based on the trend of wide application and the different views on Game as a Service (GaaS), this paper explores the effect of GaaS on the further development of the game industry from users’ views. The analysis is based on the data from speech and financial report and the data based on a questionnaire. The result shows the influence of GaaS on the three aspects of the theory of game life (examples of GaaS), service design and user experience. Finally, this paper draws a conclusion that The GaaS is only a way or method to a successful game, and it would be failed if it is only used for the benefits to game companies. It is not suited for all games.
基于游戏即服务(Game as a Service, GaaS)的广泛应用趋势和不同观点,本文从用户的角度探讨了GaaS对游戏产业进一步发展的影响。分析基于演讲和财务报告的数据以及基于问卷调查的数据。结果显示了GaaS对游戏生命理论(GaaS实例)、服务设计和用户体验三个方面的影响。最后,本文得出的结论是,GaaS只是成功游戏的一种方式或方法,如果它只用于游戏公司的利益,那么它将会失败。它并不适合所有的游戏。
{"title":"The Effect of Game as a Service on Future Game Industry Based on Users View","authors":"Yu He","doi":"10.1109/ICCST53801.2021.00082","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00082","url":null,"abstract":"Based on the trend of wide application and the different views on Game as a Service (GaaS), this paper explores the effect of GaaS on the further development of the game industry from users’ views. The analysis is based on the data from speech and financial report and the data based on a questionnaire. The result shows the influence of GaaS on the three aspects of the theory of game life (examples of GaaS), service design and user experience. Finally, this paper draws a conclusion that The GaaS is only a way or method to a successful game, and it would be failed if it is only used for the benefits to game companies. It is not suited for all games.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122828479","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Temporal Integration of Emotion Perception for Cross-Cultural and Multi-Emotion Music 跨文化多情感音乐情感感知的时间整合
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00050
Zongxia Zhang, Lingyun Xie, Zhijun Zhao
Music can bring different emotional feelings which often change with time. The whole emotion-perception of a piece of music is related to the emotion of each temporal segment obviously. This study focuses on the relationship between the whole and each segment in music emotion-perception and how does the relationship change under different culture as well as different mood categories. Specifically, we built a temporal-dynamic emotion dataset containing Chinese folk music and Western classical music, and the music was also divided into four categories: sad, angry, happy and relaxed. Every piece of music is divided into several temporal segments of different lengths. Valence-Arousal model was used to annotate the emotion of segments and the whole music. Through correlation analysis and regression analysis, the emotion-perception relationship between the whole and segments was studied. The results show that relationship between the whole and each segment in emotion-perception is significant. This paper also explored the differences of this relationship under different cultural backgrounds and emotional categories.
音乐可以带来不同的情感感受,这些情感往往会随着时间的推移而变化。一首乐曲的整体情绪知觉与各时间段的情绪有明显的关系。本研究主要探讨音乐情绪知觉中整体与各片段之间的关系,以及在不同文化、不同情绪类别下这种关系的变化。具体而言,我们构建了包含中国民乐和西方古典音乐的时间动态情感数据集,并将音乐分为悲伤、愤怒、快乐和轻松四类。每首乐曲都被分成几个不同长度的时间片段。运用Valence-Arousal模型对音乐片段和音乐整体的情感进行标注。通过相关分析和回归分析,研究了整体与片段之间的情绪感知关系。结果表明,整体与各节段在情绪知觉上的关系显著。本文还探讨了这种关系在不同文化背景和情感范畴下的差异。
{"title":"Temporal Integration of Emotion Perception for Cross-Cultural and Multi-Emotion Music","authors":"Zongxia Zhang, Lingyun Xie, Zhijun Zhao","doi":"10.1109/ICCST53801.2021.00050","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00050","url":null,"abstract":"Music can bring different emotional feelings which often change with time. The whole emotion-perception of a piece of music is related to the emotion of each temporal segment obviously. This study focuses on the relationship between the whole and each segment in music emotion-perception and how does the relationship change under different culture as well as different mood categories. Specifically, we built a temporal-dynamic emotion dataset containing Chinese folk music and Western classical music, and the music was also divided into four categories: sad, angry, happy and relaxed. Every piece of music is divided into several temporal segments of different lengths. Valence-Arousal model was used to annotate the emotion of segments and the whole music. Through correlation analysis and regression analysis, the emotion-perception relationship between the whole and segments was studied. The results show that relationship between the whole and each segment in emotion-perception is significant. This paper also explored the differences of this relationship under different cultural backgrounds and emotional categories.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117097497","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Perceptual Attribute Analysis of Objective Acoustic Parameters of Musical Instrument Timbre 乐器音色客观声学参数的感性属性分析
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00054
Jingyu Liu, Yuqu Chen, Can Ran, Yongzhan Huang, Wei Jiang
The timbre attributes are affected by multiple factors such as the time domain, frequency domain, time-frequency domain, and harmonic structure of the sound signal, and there is a certain degree of correlation and redundancy among the objective acoustic parameters. Analyzing the perception of the objective acoustic parameters of the timbre Attributes is of great significance to the study of timbre perception. In order to achieve the above goals, this paper constructs a timbre database of Chinese and Western musical monophonic instruments, and extracts 45 timbre objective acoustic parameters based on this database. through factor analysis of these acoustic parameters, it shows that the Information of 45 timbre objective acoustic parameters can be condensed into 6 factors, and each factor has a clear timbre perception attribute. Based on this result, we use the multi-dimensional scale analysis method to verify the six factors, and the verification results are basically consistent with the factor analysis results. The 6 factors constructed can explain the time-frequency domain distribution, structure and energy distribution of acoustic parameters, and provide a theoretical basis for constructing an interpretable model based on audio objective acoustic parameters.
音色属性受声信号的时域、频域、时频域、谐波结构等多种因素的影响,客观声学参数之间存在一定程度的相关性和冗余性。分析客观声学参数对音色属性的感知,对音色感知的研究具有重要意义。为实现上述目标,本文构建了中西单声乐器音色数据库,并在此基础上提取了45个音色目标声学参数。通过对这些声学参数进行因子分析,可以将45个音色客观声学参数的信息浓缩为6个因子,每个因子都具有明确的音色感知属性。在此结果的基础上,我们采用多维尺度分析方法对六个因素进行了验证,验证结果与因子分析结果基本一致。构建的6个因子可以解释声学参数的时频域分布、结构和能量分布,为构建基于音频客观声学参数的可解释模型提供理论依据。
{"title":"Perceptual Attribute Analysis of Objective Acoustic Parameters of Musical Instrument Timbre","authors":"Jingyu Liu, Yuqu Chen, Can Ran, Yongzhan Huang, Wei Jiang","doi":"10.1109/ICCST53801.2021.00054","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00054","url":null,"abstract":"The timbre attributes are affected by multiple factors such as the time domain, frequency domain, time-frequency domain, and harmonic structure of the sound signal, and there is a certain degree of correlation and redundancy among the objective acoustic parameters. Analyzing the perception of the objective acoustic parameters of the timbre Attributes is of great significance to the study of timbre perception. In order to achieve the above goals, this paper constructs a timbre database of Chinese and Western musical monophonic instruments, and extracts 45 timbre objective acoustic parameters based on this database. through factor analysis of these acoustic parameters, it shows that the Information of 45 timbre objective acoustic parameters can be condensed into 6 factors, and each factor has a clear timbre perception attribute. Based on this result, we use the multi-dimensional scale analysis method to verify the six factors, and the verification results are basically consistent with the factor analysis results. The 6 factors constructed can explain the time-frequency domain distribution, structure and energy distribution of acoustic parameters, and provide a theoretical basis for constructing an interpretable model based on audio objective acoustic parameters.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121284473","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Intelligent Research and Application of Product Image Design Decision Optimization System 产品形象设计决策优化系统的智能研究与应用
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00057
Lei Xue, Xiaobo Lu
with the rapid development of intelligent technology, the product image design process made the transition from “mechanized” to “intellectualized”. With a view to making the product image design scenario and process central focuses, this paper intends to expound upon research into intelligent technology. A theoretical framework, Kansei engineering, will form the basis of discussion into the image design decision optimization system. Firstly, the key developing technologies that facilitate the use of product image design decision system are detailed, namely, computer aided design system (CAD), X reality (XR) and artificial intelligence (AI). Secondly, an application analysis of the CAD, XR and AI is made of the product image design decision optimization system, respectively. Thirdly, the effective characteristics of the product image design decision optimization system will be depicted, including intelligence, digitization, and integration within the industrial design process. Finally, the ways that product image design system can be optimized will be summarized. The future of development within the industry of product image design technology and the ways that the system can be optimized going forward will be discussed. Combining system optimization with the technology available within the industry could potentially bring about more accurate, efficient, humanized, and intelligent design.
随着智能技术的飞速发展,产品形象设计过程实现了从“机械化”到“智能化”的过渡。为了使产品形象设计的场景和过程成为重点,本文拟对智能技术的研究进行阐述。一个理论框架,感性工学,将构成讨论进入形象设计决策优化系统的基础。首先,详细介绍了促进产品形象设计决策系统使用的关键开发技术,即计算机辅助设计系统(CAD)、X现实(XR)和人工智能(AI)。其次,分别对产品形象设计决策优化系统的CAD、XR和AI进行了应用分析。第三,描述了产品形象设计决策优化系统在工业设计过程中的智能化、数字化、集成化等有效特征。最后总结了产品形象设计系统优化的途径。本文将讨论产品形象设计技术行业的未来发展,以及如何优化系统。将系统优化与行业内现有技术相结合,可能会带来更准确、高效、人性化和智能化的设计。
{"title":"Intelligent Research and Application of Product Image Design Decision Optimization System","authors":"Lei Xue, Xiaobo Lu","doi":"10.1109/ICCST53801.2021.00057","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00057","url":null,"abstract":"with the rapid development of intelligent technology, the product image design process made the transition from “mechanized” to “intellectualized”. With a view to making the product image design scenario and process central focuses, this paper intends to expound upon research into intelligent technology. A theoretical framework, Kansei engineering, will form the basis of discussion into the image design decision optimization system. Firstly, the key developing technologies that facilitate the use of product image design decision system are detailed, namely, computer aided design system (CAD), X reality (XR) and artificial intelligence (AI). Secondly, an application analysis of the CAD, XR and AI is made of the product image design decision optimization system, respectively. Thirdly, the effective characteristics of the product image design decision optimization system will be depicted, including intelligence, digitization, and integration within the industrial design process. Finally, the ways that product image design system can be optimized will be summarized. The future of development within the industry of product image design technology and the ways that the system can be optimized going forward will be discussed. Combining system optimization with the technology available within the industry could potentially bring about more accurate, efficient, humanized, and intelligent design.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121519921","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Necessity of Establishing the Stage Technical Standards for Outdoor Live Performance Theater 室外现场演出剧场舞台技术标准制定的必要性
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00084
Ziyi He, Xiao Yan, Hanxi Wang
Chinese indoor theaters have established a relatively complete technical standard system in aspects of lighting, sound, safety supervision and others, while outdoor live performance theaters only have a service standard system. Due to the great scale of sceneries and exposure to the natural open environment, its lighting, audio and other systems, wire modeling, LED screen and laser modeling, water curtain/cloud screen/fireworks modeling, animal performance and other technical systems require long-term resistance to the wind, rain, thunder and lightning, damp corrosion, high temperature, ice, snow weather and other new technical requirements like prevention of damage by wild animals. Outdoor live performance theaters cannot share a set of technical standards with indoor theaters. It is necessary to construct a technical standard system fit for the construction, operation and safety service of outdoor live performance theaters.
中国室内剧场在灯光、音响、安全监管等方面建立了较为完善的技术标准体系,而室外现场演出剧场只有服务标准体系。由于景物规模大,暴露于自然开放环境,其照明、音响等系统、线材造型、LED屏和激光造型、水幕/云幕/烟花造型、动物表演等技术系统都需要长期抵抗风雨雷电、潮湿腐蚀、高温、冰雪天气等新的技术要求,以及防止野生动物破坏等。室外现场演出剧场不能与室内剧场共享一套技术标准。有必要构建适合户外现场演出剧院建设、运营和安全服务的技术标准体系。
{"title":"Necessity of Establishing the Stage Technical Standards for Outdoor Live Performance Theater","authors":"Ziyi He, Xiao Yan, Hanxi Wang","doi":"10.1109/ICCST53801.2021.00084","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00084","url":null,"abstract":"Chinese indoor theaters have established a relatively complete technical standard system in aspects of lighting, sound, safety supervision and others, while outdoor live performance theaters only have a service standard system. Due to the great scale of sceneries and exposure to the natural open environment, its lighting, audio and other systems, wire modeling, LED screen and laser modeling, water curtain/cloud screen/fireworks modeling, animal performance and other technical systems require long-term resistance to the wind, rain, thunder and lightning, damp corrosion, high temperature, ice, snow weather and other new technical requirements like prevention of damage by wild animals. Outdoor live performance theaters cannot share a set of technical standards with indoor theaters. It is necessary to construct a technical standard system fit for the construction, operation and safety service of outdoor live performance theaters.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124299799","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Research on 3D Modeling Design Scheme of Cultural Relics Based on Crowdsourcing Mode 基于众包模式的文物三维建模设计方案研究
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00032
Guo Yanyan, Li Huabiao, Zhou Yuyang
Museum is the carrier of human civilization. With the development and progress of science and technology, the digital degree of museum is increasing. At the same time, Museum data management technology also needs corresponding reform and development. Thanks to the Internet technology breaking through the geographical and time constraints, crowdsourcing mode, which uses the power of network groups to solve a large number of complex problems, has been applied to all walks of life. In order to solve the problem of 3D modeling in 3D digitization of magnanimity cultural relics in museums, two design schemes based on crowdsourcing mode are proposed. One is based on 3D model decomposition and integration, and the other is based on initial model compression and reverse generation. The two design schemes proposed in this paper can ensure the security of original point cloud data, Make full use of the technical resources of all parties in the network to complete the digital three-dimensional modeling of cultural relics.
博物馆是人类文明的载体。随着科学技术的发展和进步,博物馆的数字化程度越来越高。同时,博物馆数据管理技术也需要相应的改革和发展。由于互联网技术突破了地域和时间的限制,利用网络群体的力量解决大量复杂问题的众包模式已经被应用到各行各业。为了解决海量博物馆文物三维数字化中的三维建模问题,提出了两种基于众包模式的设计方案。一种是基于三维模型分解和集成,另一种是基于初始模型压缩和反向生成。本文提出的两种设计方案可以保证原始点云数据的安全性,充分利用网络中各方的技术资源,完成文物数字化三维建模。
{"title":"Research on 3D Modeling Design Scheme of Cultural Relics Based on Crowdsourcing Mode","authors":"Guo Yanyan, Li Huabiao, Zhou Yuyang","doi":"10.1109/ICCST53801.2021.00032","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00032","url":null,"abstract":"Museum is the carrier of human civilization. With the development and progress of science and technology, the digital degree of museum is increasing. At the same time, Museum data management technology also needs corresponding reform and development. Thanks to the Internet technology breaking through the geographical and time constraints, crowdsourcing mode, which uses the power of network groups to solve a large number of complex problems, has been applied to all walks of life. In order to solve the problem of 3D modeling in 3D digitization of magnanimity cultural relics in museums, two design schemes based on crowdsourcing mode are proposed. One is based on 3D model decomposition and integration, and the other is based on initial model compression and reverse generation. The two design schemes proposed in this paper can ensure the security of original point cloud data, Make full use of the technical resources of all parties in the network to complete the digital three-dimensional modeling of cultural relics.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131396087","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
On the interdisciplinary education among undergraduate students majoring in E-sports 论电子竞技专业本科学生的跨学科教育
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00024
Wenjing Lu, Guanchun Xu, Xiao Gong, Qian Chen
The rapid development of E-sports industry directly leads to an emergent education system called ‘E-sports Education’. It means both opportunities and challenges to many educational institutions including university, vocational school and other educational companies. In terms of opportunity, the new field create millions of job vacancy, but the challenges of it are also obvious that how to cultivate talents to fulfil the demand of the E-sports market. So, the methodology in E-sports education is quite important in this industry. This paper starts from the background of E-sports education after the expansion of E-sports industry in China. In the second part, the importance of interdisciplinary education will be analyzed in the essence of E-sports. At last, the author evaluates the value of E-sports education under interdisciplinary and the necessity of industrial talent supply.
电子竞技产业的快速发展,直接导致了一种新兴的教育体系——“电子竞技教育”。这对包括大学、职业学校和其他教育公司在内的许多教育机构来说既是机遇也是挑战。就机会而言,这一新领域创造了数以百万计的职位空缺,但如何培养人才以满足电子竞技市场的需求也是显而易见的挑战。因此,电子竞技教育的方法论在这个行业中是非常重要的。本文从电子竞技产业在中国扩张后的电子竞技教育背景入手。第二部分,从电子竞技的本质出发,分析跨学科教育的重要性。最后,对跨学科背景下电子竞技教育的价值和产业人才供给的必要性进行了评价。
{"title":"On the interdisciplinary education among undergraduate students majoring in E-sports","authors":"Wenjing Lu, Guanchun Xu, Xiao Gong, Qian Chen","doi":"10.1109/ICCST53801.2021.00024","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00024","url":null,"abstract":"The rapid development of E-sports industry directly leads to an emergent education system called ‘E-sports Education’. It means both opportunities and challenges to many educational institutions including university, vocational school and other educational companies. In terms of opportunity, the new field create millions of job vacancy, but the challenges of it are also obvious that how to cultivate talents to fulfil the demand of the E-sports market. So, the methodology in E-sports education is quite important in this industry. This paper starts from the background of E-sports education after the expansion of E-sports industry in China. In the second part, the importance of interdisciplinary education will be analyzed in the essence of E-sports. At last, the author evaluates the value of E-sports education under interdisciplinary and the necessity of industrial talent supply.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132188200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Study on the Application of Virtual Reality in the Marketing of Rural Cultural Tourism in Hubei Province 虚拟现实技术在湖北省乡村文化旅游营销中的应用研究
Pub Date : 2021-11-01 DOI: 10.1109/ICCST53801.2021.00122
Chen Guo, Hanxi Wang
Rural tourism destinations meet difficulties in developing rural cultural tourism because of their poor marketing abilities. This research applied virtual reality to promote rural tourism destinations’ images. Taking Hubei province as an example, this research investigated the practical approaches of integrating virtual reality with rural cultural tourism. By conducting the field research in Zijin town, the outcomes shown that the virtual reality technology helped dig out the rural tourism destination’s advantages and expand its market. The results of this research contributed to promoting the brand awareness of rural tourism destinations and recovering rural tourism after the epidemic of COVID-19.
乡村旅游地由于营销能力差,在发展乡村文化旅游中遇到了困难。本研究应用虚拟现实技术提升乡村旅游目的地形象。本文以湖北省为例,探讨了虚拟现实与乡村文化旅游相结合的实践途径。通过对紫金镇的实地调研,结果表明虚拟现实技术有助于挖掘乡村旅游目的地的优势,拓展乡村旅游目的地的市场。本研究结果有助于提升乡村旅游目的地的品牌知名度,促进新冠肺炎疫情后乡村旅游的复苏。
{"title":"A Study on the Application of Virtual Reality in the Marketing of Rural Cultural Tourism in Hubei Province","authors":"Chen Guo, Hanxi Wang","doi":"10.1109/ICCST53801.2021.00122","DOIUrl":"https://doi.org/10.1109/ICCST53801.2021.00122","url":null,"abstract":"Rural tourism destinations meet difficulties in developing rural cultural tourism because of their poor marketing abilities. This research applied virtual reality to promote rural tourism destinations’ images. Taking Hubei province as an example, this research investigated the practical approaches of integrating virtual reality with rural cultural tourism. By conducting the field research in Zijin town, the outcomes shown that the virtual reality technology helped dig out the rural tourism destination’s advantages and expand its market. The results of this research contributed to promoting the brand awareness of rural tourism destinations and recovering rural tourism after the epidemic of COVID-19.","PeriodicalId":222463,"journal":{"name":"2021 International Conference on Culture-oriented Science & Technology (ICCST)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2021-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133168698","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
期刊
2021 International Conference on Culture-oriented Science & Technology (ICCST)
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1