提高深度生成设计质量的基于物理的虚拟环境

Matthew L. Dering, James Cunningham, Raj Desai, M. Yukish, T. Simpson, Conrad S. Tucker
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引用次数: 10

摘要

在本文中,我们提出了一种使用基于物理的虚拟环境来评估基于神经网络的生成设计的可行性的方法。深度学习模型依赖于用于训练的大型训练数据集。这些训练数据集通常由对要解决的问题有概念性理解的人类设计师验证。然而,由于人工创建或标记这些数据集的过程,对人类训练数据的需求严重限制了计算机生成模型的训练数据的大小和可用性。此外,可能存在由于人为标记而导致的误分类错误。为了减轻这些挑战,我们提出了一个基于物理的模拟环境,帮助用户发现生成设计的形式与与其功能相关的物理约束之间的相关性。我们假设,包括基于物理的虚拟环境的机器验证设计在内的训练数据将增加生成模型创建功能可行设计概念的概率。一个案例研究涉及一个生成模型,该模型是在超过70,000个人类2D船草图上训练的,用于测试这一假设。从测试这一假设中获得的知识将为人类设计师提供深入了解训练数据在由深度神经网络生成的最终设计解决方案中的重要性。
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A Physics-Based Virtual Environment for Enhancing the Quality of Deep Generative Designs
In this paper, we present a method that uses a physics-based virtual environment to evaluate the feasibility of neural network-based generated designs. Deep learning models rely on large training data sets that are used for training. These training data sets are typically validated by human designers that have a conceptual understanding of the problem being solved. However, the requirement of human training data severely constrains the size and availability of training data for computer generated models due to the manual process of either creating or labeling such data sets. Furthermore, there may be misclassification errors that result from human labeling. To mitigate these challenges, we present a physics-based simulation environment that helps users discover correlations between the form of a generated design and the physical constraints that relate to its function. We hypothesize that training data that includes machine validated designs from a physics-based virtual environment will increase the probability of generative models creating functionally-feasible design concepts. A case study involving a generative model that is trained on over 70,000 human 2D boat sketches is used to test the hypothesis. Knowledge gained from testing this hypothesis will provide human designers with insights into the importance of training data in the resulting design solutions generated by deep neural networks.
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