在笔记本电脑GPU上实现2D-3D转换的全GPGPU

K. Haruki, Ryuji Sakai, M. Shimbayashi, Y. Tanaka, T. Suzuki
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引用次数: 0

摘要

本文介绍了基于GPGPU的2D-3D转换的优化实现,2D-3D转换是一种大规模的图像处理,由170个内核组成。这些内核是由GPU执行的任务,包含各种算法。30fps 2D-3D转换的实时处理通常需要特殊的硬件,因为它在计算上是昂贵的。为了明确软件实时处理的可行性,我们在笔记本电脑上对2D-3D转换的所有图像处理进行了完整的GPGPU实现。
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Full GPGPU implementation of 2D-3D conversion on laptop GPU
This paper describes the General-Purpose computing on Graphics Processing Unit (GPGPU) optimized implementation of 2D-3D Conversion. 2D-3D Conversion is large-scale image processing and consists of 170 kernels. Those kernels, which are tasks performed by GPU, contain various algorithms. 30fps real-time processing of 2D-3D Conversion conventionally requires special hardware since it is computationally expensive. To clarify the feasibility of real-time processing by software, we did full GPGPU implementation of all image processing of 2D-3D Conversion on a laptop PC.
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