使用实体类型增强mmog的性能

D. Ahmed, S. Shirmohammadi, J. Oliveira
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引用次数: 5

摘要

状态管理是多用户应用程序(如分布式模拟或网络游戏)的基本要求。这类应用程序的体验质量在很大程度上依赖于同步通信。实体从一个逻辑区域移动到另一个逻辑区域会启动点对点结构的重组,并最终破坏同步交互。在分布式仿真中,此类事件的频繁发生对性能的影响是不可忽视的。在本文中,我们提出了一种考虑实体物理属性的性能增强机制。我们证明了基于实体的物理特征或行为聚类可以显著减少点对点结构改革的惩罚。在MMOG环境下对该聚类机制的有效性进行了仿真和分析。
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Performance Enhancement in MMOGs Using Entity Types
State management is a fundamental requirement of multi-user applications like distributed simulations or networked games. The quality of the experience of such applications heavily depends on synchronous communication. The movement of an entity from one logical zone into another initiates reorganization of the peer-to-peer structure and eventually ruins synchronous interactions. The frequent nature of such event in the distributed simulations has significant impact on the performance and cannot be ignored. In this paper, we present a performance enhancement mechanism considering the physical attributes of the entities. We demonstrate that clustering the entities based on their physical characteristics or behavior significantly reduces peer- to-peer structural reformation penalties. The effectiveness of such clustering mechanism is simulated and analyzed in the context MMOG.
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