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11th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'07)最新文献

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Real-time Task Scheduling Using Extended Overloading Technique for Multiprocessor Systems 基于扩展过载技术的多处理器系统实时任务调度
Wei Sun, Chen Yu, Yuanyuan Zhang, X. Défago, Y. Inoguchi
The scheduling of real-time tasks with fault-tolerant requirements has been an important problem in multiprocessor systems. Primary-backup (PB) approach is often used as a fault-tolerant technique to guarantee the deadlines of tasks despite the presence of faults. In this paper we propose a PB-based task scheduling approach, wherein an allocation parameter is used to search the available time slots for a newly arriving task, and the previously scheduled tasks can be rescheduled when there is no available time slot for the newly arriving task. In order to improve the schedulability we extend the existing PB-overloading and the Backup-backup (BB) overloading. Our proposed task scheduling algorithm is compared with some existing scheduling algorithms in the literature through simulation studies. The results have shown that the task rejection ratio of our real-time task scheduling algorithm is lower than the compared algorithms.
具有容错要求的实时任务调度一直是多处理器系统中的一个重要问题。主备份(PB)方法通常用作容错技术,以保证在存在故障的情况下仍能完成任务。本文提出了一种基于pbp的任务调度方法,该方法利用分配参数搜索新到达任务的可用时间段,当新到达的任务没有可用时间段时,可以重新调度先前安排的任务。为了提高可调度性,我们扩展了现有的pb -过载和备份-备份(BB)过载。通过仿真研究,将本文提出的任务调度算法与文献中已有的调度算法进行了比较。结果表明,我们的实时任务调度算法的任务拒绝率低于比较算法。
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引用次数: 15
A Conceptual Framework for Modelling Crowd Behaviour 群体行为建模的概念框架
P. Dey, D. Roberts
This paper presents a framework for modelling emotionally driven, context aware crowd behaviour in real time. It explores a scalable approach for applying dynamic drives to the behaviour of the crowd members, allowing their agendas to be changed according to context. A survey of previous work on crowd modelling, emotion modelling and large-scale multi-agent systems leads to the definition of a conceptual framework, which is applied to a prototype system for building the agendas of people in a railway station environment. The system is evaluated by varying the emotional drives, to assess the impact on agenda-building, and tested for real-time performance, in order to evaluate the scalability of the framework.
本文提出了一个框架,用于模拟情绪驱动的、上下文感知的实时人群行为。它探索了一种可扩展的方法,将动态驱动应用于人群成员的行为,允许他们的议程根据上下文进行更改。通过对先前在人群建模、情感建模和大规模多智能体系统方面的工作的调查,我们定义了一个概念框架,并将其应用于一个原型系统,用于在火车站环境中构建人们的议程。通过改变情感驱动来评估系统,以评估对议程构建的影响,并对实时性能进行测试,以评估框架的可扩展性。
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引用次数: 10
A Visibility-Driven Approach to Managing Interest in Distributed Simulations with Dynamic Load Balancing 基于动态负载平衡的分布式仿真兴趣管理的可见性驱动方法
Ihab Kazem, D. Ahmed, S. Shirmohammadi
Distributed simulations that support a massive number of users typically divide the virtual world into zones that are managed by separate servers to evenly distribute resources and achieve scalability. However, such zoning restricts cross-zonal interactions and exposes the division of the world to the participating parties. Problems such as crowding one zone among others defeats the very purpose of interest management and makes geographic partitioning inefficient for modeling interactions. In this work, we have designed and implemented a visibility-driven approach to make the partitioning transparent to users. The effectiveness of this distributed architecture is tested through a prototype implementation. We also introduce a novel idea to dynamic load balancing that can be achieved in real-time without modifying the communication architecture. By increasing the granularity of the partitioning and providing a layered approach to zoning, transient crowding can be handled by adoptively dispersing parts of the crowded zone to adjacent servers.
支持大量用户的分布式模拟通常将虚拟世界划分为由独立服务器管理的区域,以均匀分配资源并实现可伸缩性。然而,这种分区限制了跨区域的互动,并将世界的划分暴露给参与各方。将一个区域挤在其他区域中的问题会破坏兴趣管理的真正目的,并使地理划分在建模交互时效率低下。在这项工作中,我们设计并实现了一种可见性驱动的方法,使分区对用户透明。通过原型实现测试了该分布式体系结构的有效性。我们还引入了一种新的动态负载平衡思想,可以在不修改通信体系结构的情况下实时实现。通过增加分区的粒度和提供分层的分区方法,可以通过将拥挤区域的部分分散到相邻的服务器来处理短暂的拥挤。
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引用次数: 30
Spatial Awareness of Digital Artefacts 数字文物的空间意识
A. Ferscha
The presentation addresse the issue of spatially constrained spontaneous interaction among digital artefacts. An explicit model for spatial proximity is investigated based on geometric descriptions of "zones of influence" (ZoI) of artefacts, enabling the triggering of their interactions based on real time verification of relations among Zols (intersection, inclusion).
该报告解决了数字人工制品之间的空间约束自发交互问题。基于人工制品的“影响区域”(ZoI)的几何描述,研究了一个明确的空间接近模型,从而能够基于实时验证Zols(相交、包含)之间的关系触发它们的相互作用。
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引用次数: 1
Performance Enhancement in MMOGs Using Entity Types 使用实体类型增强mmog的性能
D. Ahmed, S. Shirmohammadi, J. Oliveira
State management is a fundamental requirement of multi-user applications like distributed simulations or networked games. The quality of the experience of such applications heavily depends on synchronous communication. The movement of an entity from one logical zone into another initiates reorganization of the peer-to-peer structure and eventually ruins synchronous interactions. The frequent nature of such event in the distributed simulations has significant impact on the performance and cannot be ignored. In this paper, we present a performance enhancement mechanism considering the physical attributes of the entities. We demonstrate that clustering the entities based on their physical characteristics or behavior significantly reduces peer- to-peer structural reformation penalties. The effectiveness of such clustering mechanism is simulated and analyzed in the context MMOG.
状态管理是多用户应用程序(如分布式模拟或网络游戏)的基本要求。这类应用程序的体验质量在很大程度上依赖于同步通信。实体从一个逻辑区域移动到另一个逻辑区域会启动点对点结构的重组,并最终破坏同步交互。在分布式仿真中,此类事件的频繁发生对性能的影响是不可忽视的。在本文中,我们提出了一种考虑实体物理属性的性能增强机制。我们证明了基于实体的物理特征或行为聚类可以显著减少点对点结构改革的惩罚。在MMOG环境下对该聚类机制的有效性进行了仿真和分析。
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引用次数: 5
Towards Interference-Aware Routing for Real-time Traffic in Multi-hop Wireless Networks 多跳无线网络实时业务的干扰感知路由研究
Vinay Kolar, N. Abu-Ghazaleh
We formulate the real-time routing problem in static multi-hop wireless networks as an optimization problem, whose solution is the optimal routes relative to an end- to-end delay based objective. The problem is formulated as a mixed integer linear program. The variance of the delay with respect to the aggregate interference measures is empirically studied and a linear approximation is proposed. We show that this formulation yields routes that significantly outperform the best routes obtained by OLSR. Finally, we discuss the applications of such a model both in terms of capacity analysis, on-line algorithms for static scenarios, and extensions to allow the development of distributed protocols that solve the optimization problem.
我们将静态多跳无线网络中的实时路由问题描述为一个优化问题,其解决方案是相对于端到端延迟目标的最优路由。该问题被表述为一个混合整数线性规划。经验地研究了延迟相对于综合干扰测度的方差,并提出了一个线性逼近。我们表明,该配方产生的路线明显优于由OLSR获得的最佳路线。最后,我们从容量分析、静态场景的在线算法以及允许开发解决优化问题的分布式协议的扩展方面讨论了这种模型的应用。
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引用次数: 3
Partitioning of Distributed Virtual Environments Based on Objects' Attributes 基于对象属性的分布式虚拟环境分区
C. Bouras, E. Giannaka, T. Tsiatsos
The partitioning constitutes one of the basic problems that need to be handled in distributed virtual environments for maintaining consistency among users' view of the virtual scene and for optimizing the performance of the system. This paper presents an approach for handling the partitioning problem, which is based on objects' attributes. In particular, the approach proposes a technique, which takes into account the degree of interaction that the objects of the virtual environment carry for predicting future avatar behavior. This prediction of avatars' behavior based on objects ' attributes defines the initial partitioning of the virtual space.
分区是分布式虚拟环境中需要处理的基本问题之一,用于维护用户对虚拟场景视图的一致性和优化系统性能。本文提出了一种基于对象属性的分区方法。特别是,该方法提出了一种技术,该技术考虑了虚拟环境中对象的交互程度,以预测未来的化身行为。这种基于对象属性对虚拟角色行为的预测定义了虚拟空间的初始分区。
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引用次数: 9
High Performance Road Traffic Simulation based on Dynamic Time Step Synchronization Method 基于动态时间步长同步方法的高性能道路交通仿真
A. Ozaki, Masashi Shiraishi, H. Sato, Kazutaka Matsushita, S. Watanabe, M. Furuichi
We have already proposed DTSS (event aware Dynamic Time Step Synchronization method) for speeding up moving objects (MOs) simulation, e.g. aircraft, ships, vehicles and so on, and evaluated it on the HLA (High Level Architecture, IEEE1516) computer cluster environment. However, speeding up the simulation for a number of MOs on a single processor is required as well, when the size of the problem is increased. In this paper, we propose DTSS- RT (DTSS for Road Traffic simulation) that can speed up the simulation by reducing the simulation cost of each MO and the synchronization cost between MOs without degrading simulation accuracy. For evaluating DTSS-RT, we employed a road traffic sub-simulator of RoboCup rescue simulation. The results show that the performance of the simulation based on DTSS-RT is improved approximately 2 to 3 times over that of the conventional method except when the situation includes a heavy traffic jam.
我们已经提出了DTSS(事件感知动态时间步长同步方法)来加速飞机、船舶、车辆等运动物体的仿真,并在HLA (High Level Architecture, IEEE1516)计算机集群环境下对其进行了评估。然而,当问题的规模增加时,也需要在单个处理器上加速多个MOs的模拟。在本文中,我们提出了DTSS- RT (DTSS for Road Traffic simulation),它可以在不降低仿真精度的情况下,通过降低每个MO的仿真成本和MO之间的同步成本来加快仿真速度。为了评估DTSS-RT,我们使用了RoboCup救援模拟的道路交通子模拟器。结果表明,除了严重的交通堵塞情况外,基于DTSS-RT的仿真性能比传统方法提高了约2 ~ 3倍。
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引用次数: 4
An Adaptive Resource Allocation Scheme for Large-scale Distributed Simulation System 大规模分布式仿真系统的自适应资源分配方案
A. Boukerche, YunFeng Gu
The goal of this paper is to provide an optimal solution for data distribution management (DDM) in large-scale distributed simulations. Until now, all existing DDM approaches have tried to make DDM more efficient in different ways; however, none has been able to optimize performance. The main reason for this inability is that these approaches manipulate the data generated in a simulation without evaluating the size of it. We propose a novel resource allocation scheme, the adaptive resource allocation control scheme (ARAC). The ARAC scheme is designed to optimize resource allocations for local and distributed processing work at each federate according to the size of the simulation. Efficiency is achieved by applying the analysis results of a static probability model, which we call the matching model. Performance comparisons between the existing grid-based approaches and the new adaptive approach show that the new scheme is much more flexible in adapting to various simulation sizes and comes much closer to an optimal solution. The novelty of the ARAC scheme is that it is able to scale the size of a simulation and control the simulation itself by running it in the most appropriate mode to achieve the desired efficiency. As a final result, the optimum performance is best approached.
本文的目标是为大规模分布式仿真中的数据分布管理(DDM)提供一个最优解决方案。到目前为止,所有现有的DDM方法都试图以不同的方式使DDM更有效;然而,没有人能够优化性能。造成这种无能的主要原因是,这些方法在没有评估其大小的情况下操作模拟中生成的数据。提出了一种新的资源分配方案——自适应资源分配控制方案(ARAC)。ARAC方案旨在根据模拟的大小优化每个联邦的本地和分布式处理工作的资源分配。效率是通过应用静态概率模型的分析结果来实现的,我们称之为匹配模型。现有的基于网格的方法和新的自适应方法之间的性能比较表明,新方案在适应各种模拟规模方面更加灵活,并且更接近于最优解。ARAC方案的新颖之处在于,它能够扩展仿真的大小,并通过在最合适的模式下运行来控制仿真本身,以达到期望的效率。最终的结果是,最佳的性能是最接近的。
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引用次数: 5
Using On-line Simulation for Adaptive Path Planning of UAVs 基于在线仿真的无人机自适应路径规划
Farzad Kamrani, R. Ayani
In a surveillance mission, the task of Unmanned Aerial Vehicles (UAV) path planning can in some cases be addressed using Sequential Monte Carlo (SMC) simulation. If sufficient a priori information about the target and the environment is available an assessment of the future state of the target is obtained by the SMC simulation. This assessment is used in a set of "what-if" simulations to compare different alternative UAV paths. In a static environment this simulation can be conducted prior to the mission. However, if the environment is dynamic, it is required to run the "what-if" simulations on-line i.e. in real-time. In this paper the details of this on-line simulation approach in UAV path planning is studied and its performance is compared with two other methods: an off-line simulationaided path planning and an exhaustive search method. The conducted simulations indicate that the on-line simulation has generally a higher performance compared with the two other methods.
在监视任务中,无人机(UAV)的路径规划任务在某些情况下可以使用顺序蒙特卡罗(SMC)仿真来解决。如果有足够的关于目标和环境的先验信息可用,则通过SMC模拟获得目标未来状态的评估。该评估用于一组“假设”模拟,以比较不同的备选无人机路径。在执行任务之前,可以在静态环境中进行这种模拟。然而,如果环境是动态的,则需要在线(即实时)运行“假设”模拟。本文详细研究了在线仿真方法在无人机路径规划中的应用,并与离线仿真辅助路径规划方法和穷举搜索方法进行了性能比较。仿真结果表明,与其他两种方法相比,在线仿真总体上具有更高的性能。
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引用次数: 44
期刊
11th IEEE International Symposium on Distributed Simulation and Real-Time Applications (DS-RT'07)
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