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引用次数: 5

摘要

本文描述了在创造性游戏领域中使用基于uct的算法进行程序内容生成的初步实验。UCT搜索为这项任务提供了潜在的好处,因为它的系统的节点扩展方法构成了一种内在的穷举局部搜索形式。描述了一种称为图上置信限(UCG)的新变体,适用于具有可逆操作的位串域,例如那些典型应用遗传算法的域。我们比较了基于uct的方法与已知搜索方法在两个测试域中的性能,得到了令人鼓舞的结果。
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UCT for PCG
This paper describes initial experiments in the use of UCT-based algorithms for procedural content generation in creative game-like domains. UCT search offers potential benefits for this task, as its systematic method of node expansion constitutes an inherent form of exhaustive local search. A new variant called upper confidence bounds for graphs (UCG) is described, suitable for bitstring domains with reversible operations, such as those to which genetic algorithms are typically applied. We compare the performance of UCT-based methods with known search methods for two test domains, with encouraging results.
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