{"title":"大数据背景下可穿戴设备在体育运动中的应用","authors":"Lihong Zhang","doi":"10.1145/3575828.3575840","DOIUrl":null,"url":null,"abstract":"Wearable technology is an intelligent design. Since the introduction of Google Glass in 2012, wearable technology and devices have been a hot research topic in the market and are widely used in various fields such as entertainment, fitness and medical care. Since the introduction of Google Glass in 2012, wearable technology and devices have been a hot topic of research in the market and are widely used in various fields such as entertainment, fitness and medical care. In this paper, we created a visual sports management system in the context of big data, recorded students' sports data, then saved the data in a database to provide easy access to virtual reality clients, and pooled the sports data of each individual as a source of research on group sports patterns, thus promoting the improvement of sports management.","PeriodicalId":124910,"journal":{"name":"Proceedings of the 2022 7th International Conference on Systems, Control and Communications","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Application of Wearable Devices in Sports in the Context of Big Data\",\"authors\":\"Lihong Zhang\",\"doi\":\"10.1145/3575828.3575840\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Wearable technology is an intelligent design. Since the introduction of Google Glass in 2012, wearable technology and devices have been a hot research topic in the market and are widely used in various fields such as entertainment, fitness and medical care. Since the introduction of Google Glass in 2012, wearable technology and devices have been a hot topic of research in the market and are widely used in various fields such as entertainment, fitness and medical care. In this paper, we created a visual sports management system in the context of big data, recorded students' sports data, then saved the data in a database to provide easy access to virtual reality clients, and pooled the sports data of each individual as a source of research on group sports patterns, thus promoting the improvement of sports management.\",\"PeriodicalId\":124910,\"journal\":{\"name\":\"Proceedings of the 2022 7th International Conference on Systems, Control and Communications\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2022 7th International Conference on Systems, Control and Communications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3575828.3575840\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2022 7th International Conference on Systems, Control and Communications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3575828.3575840","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Application of Wearable Devices in Sports in the Context of Big Data
Wearable technology is an intelligent design. Since the introduction of Google Glass in 2012, wearable technology and devices have been a hot research topic in the market and are widely used in various fields such as entertainment, fitness and medical care. Since the introduction of Google Glass in 2012, wearable technology and devices have been a hot topic of research in the market and are widely used in various fields such as entertainment, fitness and medical care. In this paper, we created a visual sports management system in the context of big data, recorded students' sports data, then saved the data in a database to provide easy access to virtual reality clients, and pooled the sports data of each individual as a source of research on group sports patterns, thus promoting the improvement of sports management.