人类视觉感知的区域翘曲扭曲具有不同的显示和场景特征

Yang-Wai Chow, R. Pose, Matthew J. P. Regan, J. Phillips
{"title":"人类视觉感知的区域翘曲扭曲具有不同的显示和场景特征","authors":"Yang-Wai Chow, R. Pose, Matthew J. P. Regan, J. Phillips","doi":"10.1145/1174429.1174490","DOIUrl":null,"url":null,"abstract":"Perceptually based computer graphics techniques attempt to take advantage of limitations in the human visual system to improve system performance. This paper investigates the distortions caused by the implementation of a technique known as region warping from the human visual perception perspective. Region warping was devised in conjunction with other techniques to facilitate priority rendering for a virtual reality Address Recalculation Pipeline (ARP) system. The ARP is a graphics display architecture designed to reduce user head rotational latency in immersive Head Mounted Display (HMD) virtual reality. Priority rendering was developed for use with the ARP system to reduce the overall rendering load. Large object segmentation, region priority rendering and region warping are techniques that have been introduced to assist priority rendering and to further reduce the overall rendering load. Region warping however causes slight distortions to appear in the graphics. While this technique might improve system performance, the human experience and perception of the system cannot be neglected. This paper presents results of two experiments that address issues raised by our previous studies. In particular, these experiments investigate whether anti-aliasing and virtual environments with different scene complexities might affect a user's visual perception of region warping distortions.","PeriodicalId":360852,"journal":{"name":"Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia","volume":"30 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Human visual perception of region warping distortions with different display and scene characteristics\",\"authors\":\"Yang-Wai Chow, R. Pose, Matthew J. P. Regan, J. Phillips\",\"doi\":\"10.1145/1174429.1174490\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Perceptually based computer graphics techniques attempt to take advantage of limitations in the human visual system to improve system performance. This paper investigates the distortions caused by the implementation of a technique known as region warping from the human visual perception perspective. Region warping was devised in conjunction with other techniques to facilitate priority rendering for a virtual reality Address Recalculation Pipeline (ARP) system. The ARP is a graphics display architecture designed to reduce user head rotational latency in immersive Head Mounted Display (HMD) virtual reality. Priority rendering was developed for use with the ARP system to reduce the overall rendering load. Large object segmentation, region priority rendering and region warping are techniques that have been introduced to assist priority rendering and to further reduce the overall rendering load. Region warping however causes slight distortions to appear in the graphics. While this technique might improve system performance, the human experience and perception of the system cannot be neglected. This paper presents results of two experiments that address issues raised by our previous studies. In particular, these experiments investigate whether anti-aliasing and virtual environments with different scene complexities might affect a user's visual perception of region warping distortions.\",\"PeriodicalId\":360852,\"journal\":{\"name\":\"Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia\",\"volume\":\"30 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2006-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1174429.1174490\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1174429.1174490","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

基于感知的计算机图形学技术试图利用人类视觉系统的局限性来提高系统性能。本文从人类视觉感知的角度研究了一种被称为区域扭曲的技术的实现所引起的扭曲。为了方便虚拟现实地址重新计算管道(ARP)系统的优先级渲染,结合其他技术设计了区域翘曲。ARP是一种图形显示架构,旨在减少沉浸式头戴式显示器(HMD)虚拟现实中的用户头部旋转延迟。优先级渲染是为了与ARP系统配合使用而开发的,以减少总体渲染负载。大对象分割、区域优先渲染和区域扭曲是为了帮助优先渲染和进一步减少整体渲染负载而引入的技术。然而,区域扭曲会导致图形中出现轻微的扭曲。虽然这种技术可能会提高系统性能,但人类的经验和对系统的感知是不能忽视的。本文提出了两个实验的结果,解决了我们以前的研究提出的问题。特别是,这些实验研究了具有不同场景复杂性的抗混叠和虚拟环境是否会影响用户对区域扭曲扭曲的视觉感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Human visual perception of region warping distortions with different display and scene characteristics
Perceptually based computer graphics techniques attempt to take advantage of limitations in the human visual system to improve system performance. This paper investigates the distortions caused by the implementation of a technique known as region warping from the human visual perception perspective. Region warping was devised in conjunction with other techniques to facilitate priority rendering for a virtual reality Address Recalculation Pipeline (ARP) system. The ARP is a graphics display architecture designed to reduce user head rotational latency in immersive Head Mounted Display (HMD) virtual reality. Priority rendering was developed for use with the ARP system to reduce the overall rendering load. Large object segmentation, region priority rendering and region warping are techniques that have been introduced to assist priority rendering and to further reduce the overall rendering load. Region warping however causes slight distortions to appear in the graphics. While this technique might improve system performance, the human experience and perception of the system cannot be neglected. This paper presents results of two experiments that address issues raised by our previous studies. In particular, these experiments investigate whether anti-aliasing and virtual environments with different scene complexities might affect a user's visual perception of region warping distortions.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Backwards State-space Reduction for Planning in Dynamic Knowledge Bases Entity-Linking via Graph-Distance Minimization Specifying and Executing Optimizations for Parallel Programs Graph Transformation Planning via Abstraction Strategic Port Graph Rewriting: An Interactive Modelling and Analysis Framework
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1