{"title":"合作玩电子游戏?不可能的!团队多人游戏的不可判定性","authors":"Michael J. Coulombe, J. Lynch","doi":"10.4230/LIPIcs.FUN.2018.14","DOIUrl":null,"url":null,"abstract":"Abstract We show the undecidability of whether a team has a forced win in a number of well known video games including: Team Fortress 2, Super Smash Brothers: Brawl, and Mario Kart. To do so, we give a simplification of the Team Computation Game from Hearn and Demaine's “Games, Puzzles, and Computation” [7] , and use that to give an undecidable abstract game on graphs. This graph game framework better captures the geometry and common constraints in many games and is thus a powerful tool for showing their computational complexity.","PeriodicalId":293763,"journal":{"name":"Fun with Algorithms","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Cooperating in Video Games? Impossible! Undecidability of Team Multiplayer Games\",\"authors\":\"Michael J. Coulombe, J. Lynch\",\"doi\":\"10.4230/LIPIcs.FUN.2018.14\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract We show the undecidability of whether a team has a forced win in a number of well known video games including: Team Fortress 2, Super Smash Brothers: Brawl, and Mario Kart. To do so, we give a simplification of the Team Computation Game from Hearn and Demaine's “Games, Puzzles, and Computation” [7] , and use that to give an undecidable abstract game on graphs. This graph game framework better captures the geometry and common constraints in many games and is thus a powerful tool for showing their computational complexity.\",\"PeriodicalId\":293763,\"journal\":{\"name\":\"Fun with Algorithms\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Fun with Algorithms\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4230/LIPIcs.FUN.2018.14\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Fun with Algorithms","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4230/LIPIcs.FUN.2018.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Cooperating in Video Games? Impossible! Undecidability of Team Multiplayer Games
Abstract We show the undecidability of whether a team has a forced win in a number of well known video games including: Team Fortress 2, Super Smash Brothers: Brawl, and Mario Kart. To do so, we give a simplification of the Team Computation Game from Hearn and Demaine's “Games, Puzzles, and Computation” [7] , and use that to give an undecidable abstract game on graphs. This graph game framework better captures the geometry and common constraints in many games and is thus a powerful tool for showing their computational complexity.