基于阴影贴图的实时抗混叠阴影算法

Xu Hu, Yue Qi, Xukun Shen
{"title":"基于阴影贴图的实时抗混叠阴影算法","authors":"Xu Hu, Yue Qi, Xukun Shen","doi":"10.1109/CCPR.2008.27","DOIUrl":null,"url":null,"abstract":"Shadow mapping is an efficient algorithm for real-time shadow rendering. This algorithm is image based. When a shadow map with limited resolution maps in to a large virtual scene, it will suffer from the aliasing errors due to it's insufficient sample. In this paper we present a real-time shadow mapping algorithm. We render some sub shadow maps respectively instead of render only one shadow map and then map them into virtual scene respectively. This algorithm can handle aliasing errors by virtually increasing the resolution of the shadow map beyond the GPU hardware limit. Further more, a method called \"deferred shadowing\" is used to speed up the shadowing algorithm we have presented to meet the real-time rendering requirement in large virtual environment.","PeriodicalId":292956,"journal":{"name":"2008 Chinese Conference on Pattern Recognition","volume":"117 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"A Real-Time Anti-Aliasing Shadow Algorithm Based on Shadow Maps\",\"authors\":\"Xu Hu, Yue Qi, Xukun Shen\",\"doi\":\"10.1109/CCPR.2008.27\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Shadow mapping is an efficient algorithm for real-time shadow rendering. This algorithm is image based. When a shadow map with limited resolution maps in to a large virtual scene, it will suffer from the aliasing errors due to it's insufficient sample. In this paper we present a real-time shadow mapping algorithm. We render some sub shadow maps respectively instead of render only one shadow map and then map them into virtual scene respectively. This algorithm can handle aliasing errors by virtually increasing the resolution of the shadow map beyond the GPU hardware limit. Further more, a method called \\\"deferred shadowing\\\" is used to speed up the shadowing algorithm we have presented to meet the real-time rendering requirement in large virtual environment.\",\"PeriodicalId\":292956,\"journal\":{\"name\":\"2008 Chinese Conference on Pattern Recognition\",\"volume\":\"117 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-10-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 Chinese Conference on Pattern Recognition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CCPR.2008.27\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 Chinese Conference on Pattern Recognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCPR.2008.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

阴影映射是一种有效的实时阴影绘制算法。该算法是基于图像的。当有限分辨率的阴影贴图映射到大型虚拟场景时,由于样本不足会产生混叠误差。本文提出了一种实时阴影映射算法。我们分别渲染一些子阴影贴图,而不是只渲染一个阴影贴图,然后分别映射到虚拟场景中。该算法可以通过虚拟地提高阴影贴图的分辨率来处理混叠错误,超出了GPU硬件限制。此外,为了满足大型虚拟环境下的实时渲染需求,我们还采用了一种名为“延迟阴影”的方法来加速我们提出的阴影算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A Real-Time Anti-Aliasing Shadow Algorithm Based on Shadow Maps
Shadow mapping is an efficient algorithm for real-time shadow rendering. This algorithm is image based. When a shadow map with limited resolution maps in to a large virtual scene, it will suffer from the aliasing errors due to it's insufficient sample. In this paper we present a real-time shadow mapping algorithm. We render some sub shadow maps respectively instead of render only one shadow map and then map them into virtual scene respectively. This algorithm can handle aliasing errors by virtually increasing the resolution of the shadow map beyond the GPU hardware limit. Further more, a method called "deferred shadowing" is used to speed up the shadowing algorithm we have presented to meet the real-time rendering requirement in large virtual environment.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Novel Gait Recognition Method Based on Standard Deviation Energy Image A New Method for Facial Beauty Assessment Content-Based Semantic Indexing of Image using Fuzzy Support Vector Machines Stochastic Segment Model Decoding Algorithm Based on Neighboring Segments and its Application in LVCSR Study on Highlights Detection in Soccer Video Based on the Location of Slow Motion Replay and Goal Net Recognition
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1