沉浸式虚拟现实中的自我特征和声音——从脚步声中估计化身的重量

Erik Sikström, Amalia de Götzen, S. Serafin
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引用次数: 9

摘要

本实验旨在研究在沉浸式虚拟现实设置中,如果使用三种不同的音频过滤器设置来操纵脚步声,用户是否会通过实时运动跟踪来控制全身虚拟角色,以不同的方式估计虚拟角色的重量。虚拟形象的视觉外观有两种尺寸。受试者进行了六次散步,每种音频配置在两种地面类型上激活一次。在完成每次行走后,参与者被要求估计虚拟化身的重量和音频反馈的适用性。结果表明,与具有较高中心频率的滤波器相比,放大两个较低中心频率的滤波器使受试者对虚拟角色身体重量的估计更重。使用不同化身身体的两组之间的体重估计没有显著差异。
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Self-characterstics and sound in immersive virtual reality — Estimating avatar weight from footstep sounds
This experiment aimed to investigate whether a user controlling a full body avatar via real time motion tracking in an immersive virtual reality setup, would estimate the weight of the virtual avatar differently if the footstep sounds are manipulated using three different audio filter settings. The visual appearance of the avatar was available in two sizes. The subjects performed six walks with each audio configuration active once over two ground types. After completing each walk, the participants were asked to estimate the weight of the virtual avatar and the suitability of the audio feedback. The results indicate that the filters amplifying the two lower center frequencies altered the subjects estimates of the weight of the avatar body towards being heavier than when compared with the filter with the higher center frequency. There were no significant differences between the weight estimates of the two groups using the different avatar bodies.
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