{"title":"这些都是自动运行的","authors":"Manfred Oberlechner","doi":"10.1515/zksp-2016-0005","DOIUrl":null,"url":null,"abstract":"The virtual universe of games is about the fear of loss of self. To escape this – as with historical game-machines – the uncontrollable, the unmanageable, the boundless and the mysterious, in short the real imponderables of life, are suppressed. Both worlds are the expression of a mechanistic worldview. Therefore, one has to critically-theoretically consider that Homo Ludens is all too easily exploited when playing is primarily aimed at programming those subjective utility-maximizing skills that are, in the short term, useful (according to their own underlying basic principles) to the prevailing values of political and economic systems; when playing is seen only as an economic category and players as mere consumers; or when playing is used to control and train unquestioned social rules, no matter what the cost.","PeriodicalId":250691,"journal":{"name":"Zeitschrift für kritische Sozialtheorie und Philosophie","volume":"185 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Spiel-Automaten – virtueller Spiele-Kosmos: Der verautomatisierte Mensch\",\"authors\":\"Manfred Oberlechner\",\"doi\":\"10.1515/zksp-2016-0005\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The virtual universe of games is about the fear of loss of self. To escape this – as with historical game-machines – the uncontrollable, the unmanageable, the boundless and the mysterious, in short the real imponderables of life, are suppressed. Both worlds are the expression of a mechanistic worldview. Therefore, one has to critically-theoretically consider that Homo Ludens is all too easily exploited when playing is primarily aimed at programming those subjective utility-maximizing skills that are, in the short term, useful (according to their own underlying basic principles) to the prevailing values of political and economic systems; when playing is seen only as an economic category and players as mere consumers; or when playing is used to control and train unquestioned social rules, no matter what the cost.\",\"PeriodicalId\":250691,\"journal\":{\"name\":\"Zeitschrift für kritische Sozialtheorie und Philosophie\",\"volume\":\"185 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Zeitschrift für kritische Sozialtheorie und Philosophie\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1515/zksp-2016-0005\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Zeitschrift für kritische Sozialtheorie und Philosophie","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/zksp-2016-0005","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Spiel-Automaten – virtueller Spiele-Kosmos: Der verautomatisierte Mensch
The virtual universe of games is about the fear of loss of self. To escape this – as with historical game-machines – the uncontrollable, the unmanageable, the boundless and the mysterious, in short the real imponderables of life, are suppressed. Both worlds are the expression of a mechanistic worldview. Therefore, one has to critically-theoretically consider that Homo Ludens is all too easily exploited when playing is primarily aimed at programming those subjective utility-maximizing skills that are, in the short term, useful (according to their own underlying basic principles) to the prevailing values of political and economic systems; when playing is seen only as an economic category and players as mere consumers; or when playing is used to control and train unquestioned social rules, no matter what the cost.