我们制作游戏。在中学中运用严肃的游戏设计理念

Sonja Gabriel
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引用次数: 2

摘要

除了软件工程和媒体设计之外,我们还将游戏设计作为多种学科的教学方法,对We Make Games项目的评估旨在找出参与其中的教师对这种方法的看法。项目的第一部分包括培训师研讨会、远程教师培训以及在课堂上执行严肃的游戏设计方法。随附的评估更仔细地考察了教师之前对(严肃)数字游戏的知识,他们对项目、游戏和游戏设计的期望和态度,以及项目的结果和参与学生的学习效果。因此,采用混合方法。结果表明,不熟悉游戏设计概念的教师在课堂上使用该方法之前需要广泛的培训和支持。此外,由于学校的时间和组织框架的限制,使得实施更加困难。然而,学生的积极性和参与度普遍提高了,他们解决问题的能力也提高了。
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We Make Games. Using Serious Game Design Concepts in Secondary School
By using game design as a method to teach in various subjects apart from software engineering and media design, the evaluation of the project We Make Games aimed at finding out what participating teachers think about the approach. The first part of the project saw a train-the-trainer workshop, distance teacher training and implementing the serious game-design method in classes. The accompanying evaluation had a closer look at teachers' previous knowledge regarding (serious) digital games, their expectations and attitudes towards the project, games and game-design as well as the outcome of the project and the participating students' learning effects. Therefore, a mixed methods approach was used. Results show that teachers who are not familiar with game-design concepts need extensive training and support before using the method in their classes. Moreover, constraints because of time and organizational framework in schools make an implementation more difficult. However, motivation and engagement of students generally increased as well as their problem-solving skills.
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