立体主义的物体识别方法

R. Nelson, A. Salgian
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引用次数: 131

摘要

我们描述了一个基于外观的对象识别系统,使用关键的,多层次的竞赛表示,让人想起立体派艺术的某些方面。具体来说,我们在这种情况下利用独特的中级特征自动提取二维边界碎片作为关键,然后在局部竞赛中进行验证,并在松散的全局竞赛中进行组装以唤起整体感知。该系统显示出对各种3d形状的良好识别,从跑车和战斗机到蛇和蜥蜴,具有完全的正交不变性。我们报告了大规模测试的结果,涉及超过2000个单独的测试图像,评估了数据库中项目数量增加的性能,存在杂乱,背景变化和遮挡,以及一些通用分类实验的结果,其中系统在以前从未见过或建模的对象上进行了测试。据我们所知,我们报告的结果是最好的全球测试一般形状的遮挡和杂波阻力的文献。
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A cubist approach to object recognition
We describe an appearance-based object recognition system using a keyed, multi-level contest representation reminiscent of certain aspects of cubist art. Specifically, we utilize distinctive intermediate-level features in this case automatically extracted 2-D boundary fragments, as keys, which are then verified within a local contest, and assembled within a loose global contest to evoke an overall percept. This system demonstrates good recognition of a variety of 3-D shapes, ranging from sports cars and fighter planes to snakes and lizards with full orthographic invariance. We report the results of large-scale tests, involving over 2000 separate test images, that evaluate performance with increasing number of items in the database, in the presence of clutter, background change, and occlusion, and also the results of some generic classification experiments where the system is tested on objects never previously seen or modeled. To our knowledge, the results we report are the best in the literature for full-sphere tests of general shapes with occlusion and clutter resistance.
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