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Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271)最新文献

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Wide baseline stereo matching 宽基线立体匹配
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710802
P. Pritchett, Andrew Zisserman
The objective of this work is to enlarge the class of camera motions for which epipolar geometry and image correspondences can be computed automatically. This facilitates matching between quite disparate views-wide baseline stereo. Two extensions are made to the current small baseline algorithms: first, and most importantly, a viewpoint invariant measure is developed for assessing the affinity of corner neighbourhoods over image pairs; second, algorithms are given for generating putative corner matches between image pairs using local homographies. Two novel infrastructure developments are also described: the automatic generation of local homographies, and the combination of possibly conflicting sets of matches prior to RANSAC estimation. The wide baseline matching algorithm is demonstrated on a number of image pairs with varying relative motion, and for different scene types. All processing is automatic.
这项工作的目的是扩大相机运动的类别,为极几何和图像对应可以自动计算。这有助于在完全不同的视野范围基线立体之间进行匹配。对当前的小基线算法进行了两个扩展:首先,也是最重要的是,开发了一种视点不变度量,用于评估图像对上角邻域的亲和力;其次,给出了利用局部同形词在图像对之间产生假定角点匹配的算法。本文还描述了两个新的基础设施发展:局部同形词的自动生成,以及在RANSAC估计之前可能冲突的匹配集的组合。宽基线匹配算法演示了许多图像对与不同的相对运动,并为不同的场景类型。所有的处理都是自动的。
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引用次数: 354
Recognition of 3D free-form objects using segment-based stereo vision 基于分段立体视觉的三维自由形状物体识别
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710789
Y. Sumi, Y. Kawai, T. Yoshimi, F. Tomita
We propose a new method to recognize 3D free-form objects from their apparent contours. It is the extension of our established method to recognize objects with fixed edges. Object models are compared with 3D boundaries which are extracted by segment-based stereo vision. Based on the local shapes of the boundaries, candidate transformations are generated. The candidates are verified and adjusted based on the whole shapes of the boundaries. The models are built from all-around range data of the objects. Experimental results show the effectiveness of the method.
提出了一种基于物体表面轮廓的三维自由形状物体识别方法。它是对已有的边缘固定物体识别方法的扩展。将目标模型与基于分割的立体视觉提取的三维边界进行比较。根据边界的局部形状,生成候选变换。根据边界的整体形状对候选点进行验证和调整。该模型是根据物体的全方位距离数据建立的。实验结果表明了该方法的有效性。
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引用次数: 26
Automatic generation of robot program code: learning from perceptual data 机器人程序代码的自动生成:从感知数据中学习
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710822
M. Yeasin, S. Chaudhuri
We propose a novel approach to program a robot by demonstrating the task multiple number of times in front of a vision system. Here we integrate human dexterity with sensory data using computer vision techniques in a single platform. A simultaneous feature detection and tracking framework is used to track various features (finger tips and the wrist joint). A Kalman filter does the tracking by predicting the tentative feature location and a HOS-based data clustering algorithm extracts the feature. Color information of the features are used for establishing correspondences. A fast, efficient and robust algorithm for the vision system thus developed process a binocular video sequence to obtain the trajectories and the orientation information of the end effector. The concept of a trajectory bundle is introduced to avoid singularities and to obtain an optimal path.
我们提出了一种新颖的方法,通过在视觉系统前多次演示任务来编程机器人。在这里,我们将人类的灵巧性与感官数据结合使用计算机视觉技术在一个单一的平台。同时使用特征检测和跟踪框架来跟踪各种特征(指尖和腕关节)。卡尔曼滤波器通过预测暂定特征位置来进行跟踪,基于hos的数据聚类算法提取特征。特征的颜色信息用于建立对应关系。为此,提出了一种快速、高效、鲁棒的视觉系统算法,对双目视频序列进行处理,获得末端执行器的轨迹和方向信息。引入轨迹束的概念,避免了奇异性,得到了最优路径。
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引用次数: 8
Motion estimation in image sequences using the deformation of apparent contours 基于视轮廓变形的图像序列运动估计
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710829
Kalle Åström, Fredrik Kahl
The problem of determining the camera motion from apparent contours or silhouettes of curved three-dimensional surfaces is considered. In a sequence of images is shown how to use the generalized epipolar constraint on apparent contours. One such constraint is obtained for each epipolar tangency point in each image pair. Thus in theory the motion can be calculated from the deformation of a single contour. A robust algorithm for computing the motion is presented based on the maximum likelihood estimate. It is shown how to generate initial estimates on the camera motion using only the tracked contours. It is also shown how to improve this estimate by maximizing the likelihood function. The algorithm has been tested on real image sequences. The result is compared to that of using only point features. The statistical evaluation shows that the technique gives accurate and stable results.
考虑了从三维曲面的视轮廓或轮廓确定摄像机运动的问题。在一系列图像中,展示了如何在表观轮廓上使用广义极约束。对每个图像对中的每个极缘切点得到一个这样的约束。因此,从理论上讲,运动可以由单个轮廓的变形来计算。提出了一种基于极大似然估计的鲁棒运动计算算法。演示了如何仅使用跟踪轮廓生成相机运动的初始估计。还展示了如何通过最大化似然函数来改进这种估计。该算法已在实际图像序列上进行了测试。并与仅使用点特征的结果进行了比较。统计评价表明,该方法的结果准确、稳定。
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引用次数: 45
A framework for modeling appearance change in image sequences 图像序列中外观变化建模的框架
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710788
Michael J. Black, David J. Fleet, Y. Yacoob
Image "appearance" may change over time due to a variety of causes such as: 1) object or camera motion; 2) generic photometric events including variations in illumination (e.g. shadows) and specular reflections; and 3) "iconic changes" which are specific to the objects being viewed and include complex occlusion events and changes in the material properties of the objects. We propose a general framework for representing and recovering these "appearance changes" in an image sequence as a "mixture" of different causes. The approach generalizes previous work on optical flow to provide a richer description of image events and more reliable estimates of image motion.
由于各种原因,图像“外观”可能随着时间的推移而改变,例如:1)物体或相机运动;2)一般光度事件,包括光照变化(如阴影)和镜面反射;和3)“标志性变化”,这是特定于被观看的物体,包括复杂的遮挡事件和物体材料属性的变化。我们提出了一个总体框架来表示和恢复这些图像序列中的“外观变化”,作为不同原因的“混合物”。该方法推广了以往关于光流的工作,提供了更丰富的图像事件描述和更可靠的图像运动估计。
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引用次数: 77
Recovering epipolar geometry by reactive tabu search 利用反应性禁忌搜索恢复极面几何
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710804
Qifa Ke, Gang Xu, Songde Ma
In this paper we propose a new approach to recovering epipolar geometry from a pair of uncalibrated images. We first detect the feature points. By minimizing a proposed cost function, we match the feature points, discard the outliers and recover the epipolar geometry in one step. Experiments on real images show that this approach is effective and fast.
在本文中,我们提出了一种新的方法来恢复从一对未校准的图像极几何。我们首先检测特征点。通过最小化所提出的代价函数,我们在一步中匹配特征点,丢弃异常值并恢复极几何形状。在真实图像上的实验表明,该方法是有效的、快速的。
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引用次数: 4
Minimizing algebraic error in geometric estimation problems 几何估计问题中的代数误差最小化
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710760
R. Hartley
This paper gives a widely applicable technique for solving many of the parameter estimation problems encountered in geometric computer vision. A commonly used approach is to minimize an algebraic error function instead of a possibly preferable geometric error function. It is claimed in this paper that minimizing algebraic error will usually give excellent results, and in fact the main problem with most algorithms minimizing algebraic distance is that they do not take account of mathematical constraints that should be imposed on the quantity being estimated. This paper gives an efficient method of minimizing algebraic distance while taking account of the constraints. This provides new algorithms for the problems of resectioning a pinhole camera, computing the fundamental matrix, and computing the tri-focal tensor. Evaluation results are given for the resectioning and tri-focal tensor estimation algorithms.
本文给出了一种广泛适用的技术来解决几何计算机视觉中遇到的许多参数估计问题。一种常用的方法是最小化代数误差函数,而不是最小化可能更好的几何误差函数。本文声称,最小化代数误差通常会得到很好的结果,事实上,大多数最小化代数距离的算法的主要问题是它们没有考虑到应该施加在被估计数量上的数学约束。在考虑约束条件的情况下,给出了一种有效的代数距离最小化方法。这为针孔相机的剖分、基本矩阵的计算和三焦张量的计算等问题提供了新的算法。给出了三焦张量估计算法的评价结果。
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引用次数: 87
Acquiring 3D object models from specular motion using circular lights illumination 使用圆形灯光照明从镜面运动中获取3D物体模型
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710854
J. Zheng, A. Murata
This work recovers 3D graphics models of objects with specular surfaces. An object is rotated and continuous images of it are taken. Circular lights that generate cones of rays are used to illuminate the rotating object. When the lights are properly set each point on the object can be highlighted during the rotation. The shape for each rotational plane is measured independently using its corresponding epipolar plane image. A 3D graphics model is subsequently reconstructed by combining shapes at different rotation planes. Computing a shape is simple and requires only the motion of the highlight on each rotation plane. Results not obtained before are given in the 3D shape recovery experiments on real objects.
这项工作恢复具有镜面物体的三维图形模型。旋转一个物体并拍摄它的连续图像。产生锥形光线的圆形灯用来照亮旋转的物体。当灯光正确设置时,物体上的每个点都可以在旋转过程中突出显示。每个旋转平面的形状使用其对应的极平面图像独立测量。然后通过组合不同旋转平面上的形状重建三维图形模型。计算形状很简单,只需要高光在每个旋转平面上的运动。在真实物体的三维形状恢复实验中,给出了之前没有得到的结果。
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引用次数: 13
Illumination-invariant color object recognition via compressed chromaticity histograms of color-channel-normalized images 基于颜色通道归一化图像的压缩色度直方图的光照不变颜色目标识别
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710768
M. S. Drew, Jie Wei, Ze-Nian Li
Several color object recognition methods that are based on image retrieval algorithms attempt to discount changes of illumination in order to increase performance when test image illumination conditions differ from those that obtained when the image database was created. Here we extend the seminal method of Swain and Ballard to discount changing illumination. The new method is based on the first stage of the simplest color indexing method, which uses angular invariants between color image and edge image channels. That method first normalizes image channels, and then effectively discards much of the remaining information. Here we adopt the color-normalization stage as an adequate color constancy step. Further, we replace 3D color histograms by 2D chromaticity histograms. Treating these as images, we implement the method in a compressed histogram-image domain using a combination of wavelet compression and Discrete Cosine Transform (DCT) to fully exploit the technique of low-pass filtering for efficiency. Results are very encouraging, with substantially better performance than other methods tested. The method is also fast, in that the indexing process is entirely carried out in the compressed domain and uses a feature vector of only 36 or 72 values.
几种基于图像检索算法的彩色物体识别方法试图忽略光照的变化,以便在测试图像光照条件与创建图像数据库时获得的光照条件不同时提高性能。在这里,我们扩展了Swain和Ballard的开创性方法来贴现变化的照明。该方法基于最简单的颜色索引方法的第一阶段,利用彩色图像和边缘图像通道之间的角度不变量。该方法首先对图像通道进行归一化,然后有效地丢弃大部分剩余信息。这里我们采用颜色归一化阶段作为适当的颜色常数步骤。此外,我们用2D色度直方图代替3D颜色直方图。将这些图像作为图像处理,我们使用小波压缩和离散余弦变换(DCT)的组合在压缩直方图图像域实现该方法,以充分利用低通滤波技术来提高效率。结果非常令人鼓舞,其性能大大优于所测试的其他方法。该方法也很快,因为索引过程完全在压缩域中进行,并且只使用36或72个值的特征向量。
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引用次数: 103
Snake pedals: geometric models with physics-based control 蛇形踏板:基于物理控制的几何模型
Pub Date : 1998-01-04 DOI: 10.1109/ICCV.1998.710754
B. Vemuri, Yanlin Guo
In this paper, we introduce a novel geometric shape modeling scheme which allows for representation, of global and local shape characteristics of an object. Geometric models are traditionally well suited for representing global shapes but not the local details. However, in this paper we propose a powerful geometric shape modeling scheme which allows for the representation of global shapes with local detail and permits model shaping as well as topological changes via physics-based control. The proposed modeling scheme consists of representing shapes by pedal curves and surfaces-pedal curves/surfaces are the loci of the foot of perpendiculars to the tangents of a fixed curve/surface from a fixed point called the pedal point. By varying the location of the pedal point, one can synthesize a large class of shapes which exhibit both local and global deformations. We introduce physics-based control for shaping these geometric models by letting the pedal point vary and use a dynamic spline to represent the position of this varying pedal point. The model dubbed as a "snake pedal" allows for interactive manipulation via forces applied to the snake. We demonstrate the applicability of this modeling scheme via examples of shape synthesis and shape estimation from real image data.
在本文中,我们介绍了一种新的几何形状建模方案,该方案允许表示对象的全局和局部形状特征。几何模型传统上很适合表示全局形状,但不适合表示局部细节。然而,在本文中,我们提出了一个强大的几何形状建模方案,该方案允许用局部细节表示全局形状,并允许通过基于物理的控制进行模型塑造和拓扑变化。所提出的建模方案包括用踏板曲线和曲面来表示形状——踏板曲线/曲面是脚从一个称为踏板点的固定点垂直于固定曲线/曲面的切线的轨迹。通过改变踏板点的位置,可以合成一大类显示局部和全局变形的形状。我们引入了基于物理的控制,通过让踏板点变化来塑造这些几何模型,并使用动态样条来表示这个变化的踏板点的位置。这个被称为“蛇踏板”的模型允许通过施加在蛇身上的力进行交互操作。通过实际图像数据的形状合成和形状估计实例,证明了该建模方案的适用性。
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引用次数: 10
期刊
Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271)
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