生产中的路径跟踪

Luca Fascione, Johannes Hanika, Rob Pieké, Ryusuke Villemin, C. Hery, Manuel N. Gamito, Luke Emrose, A. Mazzone
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引用次数: 23

摘要

在过去的几年里,电影制作行业在使用基于物理的方法进行渲染方面迈出了决定性的一步,主要是在路径追踪方面实现的。当路径追踪到达大多数VFX房子和动画工作室的时候,一个基于物理的方法来渲染,特别是材料建模已经牢固地建立起来,新工具带来了一个全新的平衡,许多新的工作流程已经发展到找到一个新的平衡。对一些人来说,放弃基于以往惨痛教训的直觉是一项挑战,许多不同的新技术的实际部署已经出现。虽然技术总监可用的语言和工具包不断缩小现实世界中的照明与软件中运行的光传输模拟之间的差距,但对模拟模型的局限性的理解以及对正在发挥的权衡和近似的良好直觉对于有效利用可用资源至关重要。在本课程中,在许多大型设施的过渡期间出现的新工作流程呈现给广泛的观众,包括技术总监,艺术家和研究人员。
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Path tracing in production
The last few years have seen a decisive move of the movie making industry towards rendering using physically based methods, mostly implemented in terms of path tracing. While path tracing reached most VFX houses and animation studios at a time when a physically based approach to rendering and especially material modelling was already firmly established, the new tools brought with them a whole new balance, and many new workflows have evolved to find a new equilibrium. Letting go of instincts based on hard-learned lessons from a previous time has been challenging for some, and many different takes on a practical deployment of the new technologies have emerged. While the language and toolkit available to the technical directors keep closing the gap between lighting in the real world and the light transport simulations ran in software, an understanding of the limitations of the simulation models and a good intuition of the tradeoffs and approximations at play are of fundamental importance to make efficient use of the available resources. In this course, the novel workflows emerged during the transitions at a number of large facilities are presented to a wide audience including technical directors, artists, and researchers.
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