Veronica Zammitto, Tom Lorusso, Michael S. Ambinder, Chris Hrennikoff
{"title":"应用游戏用户研究:行业小组","authors":"Veronica Zammitto, Tom Lorusso, Michael S. Ambinder, Chris Hrennikoff","doi":"10.1109/IGIC.2013.6659166","DOIUrl":null,"url":null,"abstract":"Video Games have become an omnipresent entertainment media and an established industry. Processes for optimizing game design have been developed, and the need for understanding players has increased. This panel engages into a rich discussion on Games User Research (GUR) which focuses on understanding gamers' experience. The panel dives-in on techniques and methods applied in the game industry and the impact of GUR data in the design process.","PeriodicalId":345745,"journal":{"name":"2013 IEEE International Games Innovation Conference (IGIC)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Applied Games User Research: Industry panel\",\"authors\":\"Veronica Zammitto, Tom Lorusso, Michael S. Ambinder, Chris Hrennikoff\",\"doi\":\"10.1109/IGIC.2013.6659166\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Video Games have become an omnipresent entertainment media and an established industry. Processes for optimizing game design have been developed, and the need for understanding players has increased. This panel engages into a rich discussion on Games User Research (GUR) which focuses on understanding gamers' experience. The panel dives-in on techniques and methods applied in the game industry and the impact of GUR data in the design process.\",\"PeriodicalId\":345745,\"journal\":{\"name\":\"2013 IEEE International Games Innovation Conference (IGIC)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE International Games Innovation Conference (IGIC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/IGIC.2013.6659166\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Games Innovation Conference (IGIC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IGIC.2013.6659166","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
电子游戏已经成为无所不在的娱乐媒体和成熟的产业。优化游戏设计的过程已经开发出来,了解玩家的需求也在增加。这个小组就游戏用户研究(Games User Research, GUR)展开了丰富的讨论,重点是理解玩家的体验。该小组深入探讨了游戏行业中应用的技术和方法,以及GUR数据在设计过程中的影响。
Video Games have become an omnipresent entertainment media and an established industry. Processes for optimizing game design have been developed, and the need for understanding players has increased. This panel engages into a rich discussion on Games User Research (GUR) which focuses on understanding gamers' experience. The panel dives-in on techniques and methods applied in the game industry and the impact of GUR data in the design process.