{"title":"谢林形式化:非理性人物角色的战略选择","authors":"D. Wolpert","doi":"10.2139/ssrn.1172602","DOIUrl":null,"url":null,"abstract":"We introduce a framework that explains non-rationality in non-repeated games. In our framework a player i adopts a binding \"persona\" - a temporary utility function --- that they honestly signal before play. By adopting a \"non-rational\" persona, i may cause changes in their opponents' behavior that increases $i$'s true utility. We use this framework to explain experimental data in the Traveler's Dilemma and to show how cooperation can arise in the Prisoner's Dilemma (PD). We then predict a crowding out phenomenon in the PD. We also predict a tradeoff between the robustness and the benefit of cooperation in the PD.","PeriodicalId":383948,"journal":{"name":"New Institutional Economics","volume":"134 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Schelling Formalized: Strategic Choices of Non-Rational Personas\",\"authors\":\"D. Wolpert\",\"doi\":\"10.2139/ssrn.1172602\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce a framework that explains non-rationality in non-repeated games. In our framework a player i adopts a binding \\\"persona\\\" - a temporary utility function --- that they honestly signal before play. By adopting a \\\"non-rational\\\" persona, i may cause changes in their opponents' behavior that increases $i$'s true utility. We use this framework to explain experimental data in the Traveler's Dilemma and to show how cooperation can arise in the Prisoner's Dilemma (PD). We then predict a crowding out phenomenon in the PD. We also predict a tradeoff between the robustness and the benefit of cooperation in the PD.\",\"PeriodicalId\":383948,\"journal\":{\"name\":\"New Institutional Economics\",\"volume\":\"134 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-07-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"New Institutional Economics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2139/ssrn.1172602\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Institutional Economics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.1172602","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Schelling Formalized: Strategic Choices of Non-Rational Personas
We introduce a framework that explains non-rationality in non-repeated games. In our framework a player i adopts a binding "persona" - a temporary utility function --- that they honestly signal before play. By adopting a "non-rational" persona, i may cause changes in their opponents' behavior that increases $i$'s true utility. We use this framework to explain experimental data in the Traveler's Dilemma and to show how cooperation can arise in the Prisoner's Dilemma (PD). We then predict a crowding out phenomenon in the PD. We also predict a tradeoff between the robustness and the benefit of cooperation in the PD.