虚拟超市中对创伤性脑损伤成人执行功能训练的有效性

Michel Jacoby, S. Averbuch, Yaron Sachar, P. Weiss, N. Katz, R. Kizony
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引用次数: 7

摘要

执行功能障碍(EF)显著影响独立生活方式的能力。虚拟环境以其生态有效性为生态环境的恢复提供了一种途径。本研究的目的是检验虚拟超市(VMall)治疗创伤性脑损伤患者EF的有效性,并与传统的职业疗法(OT)进行比较。12名年龄19-55岁的TBI患者参加了这项随机对照试验。结果测量是多重任务测试-简化版本(MET-SV)和执行功能性能测试(EFPT)。实验组参与者在VMall中接受10次45分钟的治疗,对照组参与者接受10次不进行VR的认知治疗。两组的治疗均基于认知再训练模型。干预前的基线表现在组间无统计学差异。大多数参与者在治疗后改善了他们在结果测量上的表现。VR组比对照组有更大的改善;对于某些措施,改善具有统计学意义- MET-SV总分的相对变化% (z= - 1.76;p= 0.046)和EFPT总分(z= - 1.76;p = .047)。结果表明,与没有VR的认知再训练OT相比,VR治疗具有优势,因为它可以更大程度地改善复杂日常活动的表现。
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Effectiveness of executive functions training within a virtual supermarket for adults with Traumatic Brain Injury
Impairments of executive functions (EF) significantly affect the ability to lead an independent lifestyle. Virtual environments (VEs) offer a way to rehabilitate EF due to their ecological validity. The purpose of this study was to examine the effectiveness of a virtual supermarket (VMall) for treatment of EF in patients with TBI, compared to conventional occupational therapy (OT). Twelve men and women, aged 19–55 years, who had TBI resulting in EF impairments participated in this randomized control trial. Outcome measures were the Multiple Errands Test - Simplified Version (MET-SV) and the Executive Function Performance Test (EFPT). Experimental group participants received 10 treatment 45-min sessions in the VMall, and control group participants received 10 cognitive therapy sessions without VR. Treatment in both groups was based on the cognitive retraining model. Baseline performance prior to intervention showed no statistically significant between group differences. Most of the participants improved their performance on the outcome measures after therapy. The VR group demonstrated more improvement than the control group; for some measures the improvement was statistically significant - % relative change of the MET-SV total score (z=−1.76; p=.046) and EFPT total score (z=−1.76; p=.047). The results suggest an advantage to VR therapy compared to cognitive retraining OT without VR, as it leads to greater improvement in the performance of complex everyday activities.
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