动画角色的交互操作规划

J. Kuffner, J. Latombe
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引用次数: 43

摘要

介绍了一种用于交互式动画对象抓取和操作任务的算法的简要概述。该技术的目的是在给定高级任务命令的情况下,有效地生成可行的单臂操作动作。为了移动一个物体,人的手臂到达和抓住物体,重新定位它,并返回手臂休息所需的运动平均在几秒钟内自动生成。该方法通过直接搜索臂的构形空间,“在飞行中”合成运动。目标配置的手臂计算使用逆运动学算法,试图选择一个自然的姿势。使用随机路径规划器计算连接机械臂初始构型和目标构型的无碰撞轨迹。给出了这些方法的高级描述,以及使用人类特征模型的一些计算示例的结果。
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Interactive manipulation planning for animated characters
Presents a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently generate feasible single-arm manipulation motions given high-level task commands. For moving an object, the motions necessary for a human arm to reach and grasp the object, re-position it and return the arm to rest are generated automatically within a few seconds on average. The method synthesizes motion "on-the-fly" by directly searching the configuration space of the arm. Goal configurations for the arm are computed using an inverse kinematics algorithm that attempts to select a natural posture. A collision-free trajectory connecting the arm's initial configuration to the goal configuration is computed using a randomized path planner. A high-level description of the methods is given, along with results from some computed examples using a human character model.
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