{"title":"用于3D定位的shift -滑动和Depth-Pop","authors":"Junwei Sun, W. Stuerzlinger, Dmitri Shuralyov","doi":"10.1145/2983310.2991067","DOIUrl":null,"url":null,"abstract":"We introduce two new 3D positioning methods. The techniques enable rapid, yet easy-to-use positioning of objects in 3D scenes. With SHIFT-Sliding, the user can override the default assumption of contact and non-collision for sliding, and lift objects into the air or make them collide with other objects. DEPTH-POP maps mouse wheel actions to all object positions along the mouse ray, where the object meets the default assumptions for sliding. We will demonstrate the two methods in a desktop environment with the mouse and keyboard as interaction devices. Both methods use frame buffer techniques for efficiency.","PeriodicalId":185819,"journal":{"name":"Proceedings of the 2016 Symposium on Spatial User Interaction","volume":"444 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"Shift-Sliding and Depth-Pop for 3D Positioning\",\"authors\":\"Junwei Sun, W. Stuerzlinger, Dmitri Shuralyov\",\"doi\":\"10.1145/2983310.2991067\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We introduce two new 3D positioning methods. The techniques enable rapid, yet easy-to-use positioning of objects in 3D scenes. With SHIFT-Sliding, the user can override the default assumption of contact and non-collision for sliding, and lift objects into the air or make them collide with other objects. DEPTH-POP maps mouse wheel actions to all object positions along the mouse ray, where the object meets the default assumptions for sliding. We will demonstrate the two methods in a desktop environment with the mouse and keyboard as interaction devices. Both methods use frame buffer techniques for efficiency.\",\"PeriodicalId\":185819,\"journal\":{\"name\":\"Proceedings of the 2016 Symposium on Spatial User Interaction\",\"volume\":\"444 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2016 Symposium on Spatial User Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2983310.2991067\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2983310.2991067","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We introduce two new 3D positioning methods. The techniques enable rapid, yet easy-to-use positioning of objects in 3D scenes. With SHIFT-Sliding, the user can override the default assumption of contact and non-collision for sliding, and lift objects into the air or make them collide with other objects. DEPTH-POP maps mouse wheel actions to all object positions along the mouse ray, where the object meets the default assumptions for sliding. We will demonstrate the two methods in a desktop environment with the mouse and keyboard as interaction devices. Both methods use frame buffer techniques for efficiency.