元启发式设计模式:交互式解决方案表示

M. Shackelford, C. Simons
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引用次数: 7

摘要

1. 在交互式元启发式搜索中,人类通过对群体中的解决方案个体进行定性评估来帮助引导搜索轨迹。鉴于许多元启发式搜索通常是基于人群的,因此设计解决方案的呈现方式以使人类能够提供有效的定性评估是具有挑战性的[1]。天真地在每一代呈现大群体中的每个个体会导致评估疲劳和随后的用户焦点非线性,从而使搜索轨迹不一致且无效[2]。
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Metaheuristic design pattern: interactive solution presentation
1. PROBLEM STATEMENT In interactive metaheuristic search, the human helps to steer the trajectory of search by providing qualitative evaluations of solution individuals in the population. Given that much metaheuristic search is typically population-based, it is challenging to design the presentation of solutions such that the human can provide effective qualitative evaluation [1]. Naively presenting each individual in a large population at each generation causes evaluation fatigue and a subsequent non-linearity of user focus making search trajectory inconsistent and ineffective [2].
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