PigScape:一款用于多动症儿童冲动和行为控制认知同伴训练的具身电子游戏

Y. Gizatdinova, V. Remizova, Antti Sand, Sumita Sharma, Kati Rantanen, T. Helminen, A. Kylliäinen
{"title":"PigScape:一款用于多动症儿童冲动和行为控制认知同伴训练的具身电子游戏","authors":"Y. Gizatdinova, V. Remizova, Antti Sand, Sumita Sharma, Kati Rantanen, T. Helminen, A. Kylliäinen","doi":"10.1145/3517428.3550401","DOIUrl":null,"url":null,"abstract":"This paper describes a therapeutic full-body controlled video game for children with attention deficit / hyperactivity disorder (ADHD). The game supports a co-located gameplay with a depth-sensing camera and a large media screen. Children play the game in pairs for improved impulse and behavior control, self-monitoring, peer-communication, and emotion regulation. The gaming was implemented as a part of a neuropsychological group intervention for children with confirmed deficits in attention or diagnosed ADHD. We present a final design of the game and associated gaming routines, explain anticipated health benefits of the gaming, outline how the gaming can be used for research and therapeutic purposes, and provide directions for future research.","PeriodicalId":384752,"journal":{"name":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD\",\"authors\":\"Y. Gizatdinova, V. Remizova, Antti Sand, Sumita Sharma, Kati Rantanen, T. Helminen, A. Kylliäinen\",\"doi\":\"10.1145/3517428.3550401\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes a therapeutic full-body controlled video game for children with attention deficit / hyperactivity disorder (ADHD). The game supports a co-located gameplay with a depth-sensing camera and a large media screen. Children play the game in pairs for improved impulse and behavior control, self-monitoring, peer-communication, and emotion regulation. The gaming was implemented as a part of a neuropsychological group intervention for children with confirmed deficits in attention or diagnosed ADHD. We present a final design of the game and associated gaming routines, explain anticipated health benefits of the gaming, outline how the gaming can be used for research and therapeutic purposes, and provide directions for future research.\",\"PeriodicalId\":384752,\"journal\":{\"name\":\"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility\",\"volume\":\"26 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-10-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3517428.3550401\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3517428.3550401","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文描述了一种针对儿童注意力缺陷多动障碍(ADHD)的治疗性全身控制电子游戏。该游戏支持一个深度感应摄像头和一个大媒体屏幕共同定位的游戏玩法。孩子们成对玩这个游戏是为了改善冲动和行为控制、自我监控、同伴交流和情绪调节。这款游戏是神经心理学小组干预的一部分,针对的是那些被证实有注意力缺陷或被诊断为多动症的儿童。我们介绍了游戏的最终设计和相关的游戏程序,解释了游戏的预期健康益处,概述了游戏如何用于研究和治疗目的,并为未来的研究提供了方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD
This paper describes a therapeutic full-body controlled video game for children with attention deficit / hyperactivity disorder (ADHD). The game supports a co-located gameplay with a depth-sensing camera and a large media screen. Children play the game in pairs for improved impulse and behavior control, self-monitoring, peer-communication, and emotion regulation. The gaming was implemented as a part of a neuropsychological group intervention for children with confirmed deficits in attention or diagnosed ADHD. We present a final design of the game and associated gaming routines, explain anticipated health benefits of the gaming, outline how the gaming can be used for research and therapeutic purposes, and provide directions for future research.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing with and for People with Intellectual Disabilities Investigating Sign Language Interpreter Rendering and Guiding Methods in Virtual Reality 360-Degree Content ”I Should Feel Like I’m In Control”: Understanding Expectations, Concerns, and Motivations for the Use of Autonomous Navigation on Wheelchairs It's Enactment Time!: High-fidelity Enactment Stage for Accessible Automated Driving System Technology Research Inter-rater Reliability of Command-Line Web Accessibility Evaluation Tools
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1