Y. Gizatdinova, V. Remizova, Antti Sand, Sumita Sharma, Kati Rantanen, T. Helminen, A. Kylliäinen
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PigScape: An embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD
This paper describes a therapeutic full-body controlled video game for children with attention deficit / hyperactivity disorder (ADHD). The game supports a co-located gameplay with a depth-sensing camera and a large media screen. Children play the game in pairs for improved impulse and behavior control, self-monitoring, peer-communication, and emotion regulation. The gaming was implemented as a part of a neuropsychological group intervention for children with confirmed deficits in attention or diagnosed ADHD. We present a final design of the game and associated gaming routines, explain anticipated health benefits of the gaming, outline how the gaming can be used for research and therapeutic purposes, and provide directions for future research.