游戏数据科学中的聚类方法

M. S. El-Nasr, Truong Huy Nguyen Dinh, Alessandro Canossa, Anders Drachen
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引用次数: 0

摘要

本章讨论了不同的聚类方法及其在游戏数据中的应用。特别是,本章详细介绍了K-means、模糊C-Means、分层聚类、原型分析和基于模型的聚类技术。它讨论了不同方法的缺点和优点,并讨论了何时可以使用一种方法而不是另一种方法。它还标识并展示了可视化结果的方法,以理解所得到的集群。它还包括如何评估这些集群或如何将算法应用于游戏数据集的细节。本章包括实验室,深入研究这些算法在真实游戏数据上的应用。
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Clustering Methods in Game Data Science
This chapter discusses different clustering methods and their application to game data. In particular, the chapter details K-means, Fuzzy C-Means, Hierarchical Clustering, Archetypical Analysis, and Model-based clustering techniques. It discusses the disadvantages and advantages of the different methods and discusses when you may use one method vs. the other. It also identifies and shows you ways to visualize the results to make sense of the resulting clusters. It also includes details on how one would evaluate such clusters or go about applying the algorithms to a game dataset. The chapter includes labs to delve deeper into the application of these algorithms on real game data.
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Game Data Science: An Introduction Advanced Sequence Analysis Clustering Methods in Game Data Science Sequence Analysis of Game Data Case Study
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